AmbientTalk is an experimental object-oriented distributed programming language developed at the Software Languages Lab at the Vrije Universiteit Brussel, Belgium. The language is primarily targeted at writing programs deployed in mobile ad hoc networks.
AmbientTalk is a research platform to experiment with new language features or programming abstractions to facilitate the construction of software that has to run in highly volatile networks exhibiting intermittent connectivity and little infrastructure.
The language's concurrency features are founded on the actor model and have been largely influenced by the E programming language. The language's object-oriented features find their influence in languages like Smalltalk (i.e. block closures, keyworded messages) and Self (prototype-based programming, delegation). Finally, the language has a functional core, inspired by Scheme and Pico.
AmbientTalk's main differences with mainstream languages are that:
· It employs a purely event-driven concurrency framework, founded on actors.
· It abandons the RPC abstraction in favor of asynchronous, non-blocking message passing. Because the system automatically buffers such messages while the receiver of the message is disconnected, the programmer can abstract from temporary network failures by default.
· It has built-in programming language constructs for objects to discover one another in the local ad hoc network. Peer-to-peer service discovery is built into the language.
· It features a dynamic OO kernel language built upon the principles of prototype-based programming. The kernel language supports reflection using mirrors, which provide access to an extensive metaobject protocol, making the language extensible from within itself.
· The language syntax derives primarily from the 'curly brace' family of languages, but it mixes in the keyworded messaging syntax from Smalltalk as well. This, together with AmbientTalk's lightweight block syntax, enables you to easily build your own control structures.
· The current implementation of AmbientTalk embraces the JVM as a platform. It's easy for AmbientTalk programs to use Java libraries, and it's easy for Java objects to use AmbientTalk as an embedded scripting language. This interaction is safe: even when AmbientTalk objects are "exposed" to the JVM, JVM threads cannot violate the concurrency constraints of AmbientTalk's actor model.
AmbientTalk runs on J2SE, J2ME under the connected device configuration (CDC), and Android 2.1 Platform.
Like it? Share with your friends!
Supported operating systems:
Google Android 10.x, Google Android 2.1, Google Android 2.2, Google Android 2.3, Google Android 3.0, Google Android 3.1, Google Android 3.2, Google Android 4.0, Google Android 4.1, Google Android 4.2, Google Android 4.3, Google Android 4.4, Google Android 5.x, Google Android 6.x, Google Android 7.x, Google Android 8.x, Google Android 9.x, Java ME, Java Nokia 240x320, Java SE 240x320
CSS Reference Complete CSS reference with syntax, examples, browser support, and more
Learn CSharp Learn CSharp - C# is a simple, modern, general-purpose, object-oriented programming language developed by Microsoft within its .NET initiative led by Anders Hejlsberg. This tutorial will teach you basic C# programming and will also take you through various advanced concepts related to C# programming language
Unix & Linux News Unix & Linux News - Simple and comfortable RSS reader of aggregated and manually selected RSS feeds from various sources - read about unix, linux, open source, ubuntu, debian, suse, opensuse, canonical, novell, gentoo, kernel.org, distrowatch, freebsd
Learn Java Q A Learn Java Q A - The Java programming language has become a global standard for virtually every type of network application. By participating in a Java apps, you will learn how to use the Java Platform, Java for Mobile Devices, Java FX, Embeddable Java and more
Learn Android v2 Learn Android v2 - Android is an open source and Linux-based operating system for mobile devices such as smartphones and tablet computers. Android was developed by the Open Handset Alliance, led by Google, and other companies. This tutorial will teach you basic Android programming and will also take you through some advance concepts related to Android application development
SL4A - Scripting Layer for Android Scripting Layer for Android (SL4A, formerly known as Android Scripting Environment or ASE) brings scripting languages to Android by allowing you to edit and execute scripts and interactive interpreters directly on the Android device
Learn JCL Learn JCL - Job Control Language (JCL) is the command language of Multiple Virtual Storage (MVS), which is the commonly used Operating System in the IBM Mainframe computers. JCL identifies the program to be executed, the inputs that are required and location of the input/output and informs the Operating System through Job control Statements
learn Ember JS learn Ember JS - This tutorial is designed for software programmers who wants to learn the basics of BackboneJS and its programming concepts in simple and easy ways. This tutorial will give you enough understanding on components of EmberJS with suitable examples
TeeChart Java for Android TeeChart Java for Android - Charting Component library for Android development environments. Written in native Java and includes 100% sourcecode as purchase option. TeeChart Java Chart for Android is developed to support multi-touch screens, Android 2.1 and greater, though can be easily adjusted to support earlier versions of Android
Other Software by developer «AmbientTalk Team»:
weScribble weScribble - Draw with your friends!
Draw with your enemies!
Draw with anyone who has an Android device... and a finger!
This is a demo version of the weScribble application for collaborative drawing.
You can draw with anyone on the same wireless network, with changes synchronizing in real time
AmbientTalk Interpreter AmbientTalk Interpreter - AmbientTalk is an experimental object-oriented distributed programming language developed at the Software Languages Lab at the Vrije Universiteit Brussel, Belgium. The language is primarily targeted at writing programs deployed in mobile ad hoc networks