AnimatedSprite ClassLibrary
Lua Library"To provide an object with animated picture along the time with a sequence of pictures" Such is the vision of alatnet. As a testament and dedication to the craft, the lua developer once more updates his library. The release focuses still on sprite animation with certain improvements added and some minor bugs fixed
Animation Lib 1
Grimfate126 was kind enough to impart his wisdom to other members of the QJ Developer forums with what you could basically call a tutorial of sorts.
Dubbed Animation Lib 1, this is meant to help people in understanding and programming LUA animations for PSP games and the like
Animation Lib 2
School's still not out for students of LUA animation: Grimfate126 has released the second volume - well edition or version, really - of his Animation Lib. Take notes, young LUA homebrew padawans: Version 2 now features the ability to load and play animations from a sprite sheet. *.bmp is now a valid extension as well, thanks to youresam's bmplib
AnimEditor For the DS crowd, here is version 0.2 of PypeBros's AnimEDS, a sprite editor for the Nintendo DS. According to the dev, the current version of the app is "still hard-coded for a specific layout of the .spr file (esp. regarding which page to use for the different limbs). This may result in odd content displayed on screen before you load a file
AnimLib
Hi to all. Its been some time since ive updated animlib. Just yesterday, i took a look at it, and found some massive flaws. So here is animLib 4.5, with some major changes and performance gains.
Change Log:
Fixed -
* Found a major flaw in sprite sheet animation blitting
Antimass
Zilt from our forums has released version 0.1, what I would call a teaser, for his upcoming PSP homebrew Antimass 3d world client. Zilt has had to diable some of this 3D client's features in order to release this version so early, but plans on adding (or enabling) all of the features for the next release
ASCII Art Maker This is an ASCII Art Maker for Nintendo DS that I made for fun. Some people on my regular IRC channel liked it, so I thought I'd release it here, to hear what other people have to say. Written with devkitARM and PAlib. You can draw with whatever character you want, both upper and lower case
Atari Assembly Language VM
Lostjared, one of the coding genius from our forum, has released his Atari Assembly Language Virtual Machine for PSP, alpha version. This is a virtual machine that interprets Atari 800 assembly language. It is not a Atari emulator that runs Atari 800 ROMs