Daedalus PSP R11 Source
It looks like everyone's favorite Nintendo 64 Emulator is finally up with a brand new version. Daedalus R11 is here, boasting numerous changes and fixes that should improve performance on everyone's handhelds.
For those who haven't heard of it, Daedalus R11 is a Nintendo 64 emulation application for PSPs
DSLua Attention, DS homebrew developers. We've just picked up word that the DSLua team has updated their developer's kit once again, bringing the application up to version 0.7
Wii Game Studio
Wii homebrew developer Robert Dixon has emailed us to let us know that he has now released his latest project, Wii Game Studio. It's a code-free easy tool for developing Wii homebrew.
Do take note of the fact that this is just a Beta release, hence there may still be bugs lurking about
A simple to use, GUI app which will copy the devkitPro folder, and patch various files to allow you to compile on machines without even install devkitPro or PAlib!!
Sandbox Engine DS-DSi Sandbox Engine DS is a work in progress 3D game engine for Nintendo DS.
A
Changelog:
A
made lots of changes to the code, & bug fixes.
actually added a basic GUI finally.
there are 4 maps now, im adding more objects, cars, buildings, houses & maps, etc & looking for ways to make the maps bigger
LTE 3D Engine SDK LTE Studios has has rolled out the latest update of 3D Engine SDK. Developed by SiberianSTAR and Ky@, this homebrew application features:
* 3D Engine
* Mixed 2D + 3D
* Powerful and customizable 2D GUI
* Character animation system
* Particle effects
* Billboards
* Dynamic Lights
* Powerful 2D with alpha, blend, etc.
PSP Animation Studio
Here's yet another one to add to our long list of homebrew apps coded in LUA, the PSP Animation Studio v1. Brought to us by masonman, the same coder who shared with us his LUA game pack more than a week ago, now he's back with this animation app which allows us to basically create, view, and edit animations on our PSP's
PSPGL Modified
neheBack in May, developer Edorul released Nehe Tutorials 1 to 10 modified to compile with PSPGL. He decided to continue with the portage and unleashed Nehe tutorials 11 to 20. But don't expect to see tutorials 13, 14, and 15 as they require a whole new font system
PSP GameMaker
Re_Animate has got a brilliant idea and he'd like to share it to you, guys. Basically, this concept is for a PSP Game Maker, maybe in VB or C# or C or C++ (we told you it's still just a concept).
Anyhow, you might be wondering how come we're posting an idea instead of an end-product