You wouldn't know if from the change log, but I have been hard at work on POWDER for the last few months.
I do have new base 10 and base 12 versions of Akoi's tileset, along with corresponding fonts, but they aren't yet enabled in the default builds.
Fireball and Cloudkill always explode at the end of their trajectory.
When you gain permanent intrinsics by evolving or lichifying, relevant temporary intrinsics will be cleared, preventing you from having a silver-tolerant lich. (Nathan Bogue)
Timestamps on the final character dump and the description of how long you lived will now match. (Deozaan)
You can wish for bones and corpses without them instantly dissolving. (Garron)
You can no longer fetch items that have teleport fixed. (Eris Discordia)
When a creature (un)polys into a gargantuan creature, it will now also push away monsters in addition to crushing walls. (Nathan Bogue)
Lich-form creatures that are undead no longer report it being your evil that was useless. (garron Bailey)
When you name an item, the menu defaults to naming the type rather than the specific as this is the usual scenario.
The floor of the kiwi room is now the proper floor tile.
Controled teleport onto the square you are already standing no longer reports that you are blocked, but that you decide to stay put.
Mysterious mapping of rooms fixed. Thanks to Kender and Mental Mouse for tracking this down - it has been annoying me for six years or so! (David Damerell, Eilu, Kender, Mental Mouse)
buildall.sh should work with --use-home-dir again. (garron)
The option menu no longer has Load. Instead it has Quit, which prompts you if you meant this. Loading is now only done from the main menu.
No experience for killing your pets.
Confirmation prompt if starting New Game with active saved game as one can easily accidentally overwrite it.
Some spells when mistargeted no longer waste your mana. Not all, so remain vigilant.
Cancelling your choice in the Wish menu no longer costs a turn.
Fix potential crash when you are killed by splash damage from a thrown item.
Note: While the highscore is kept, save games are never preserved between versions. Please wait until your current character dies before upgrading.
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Super Smash Bros. Crash! DS - Demo 9.5 Super Smash Bros. Crash! DS - Demo 9.5 DS brew developer miguel28 is now up at demo 9.5 for his Super Smash Bros. Crash! DS game. As the title implies, it's an adaptation of the popular SSB title for the Nintendo DS
EarthShakerDS EarthShakerDS The DS homebrew remake of the classic arcade title has been updated.
A
Changelog:
Load / save buttons work (goal They Will only load / save one map at the moment);
Different ROM icon (But The IS transparent background on my flash cart - grrrr ...);
Added cursor to map in level editor.
Minor bugfixes
Leo's Pong Leo's Pong
Pong will never die out. Just look at the number of homebrew Pong games for the PSP. Over on the DCEmu forums, another title makes its way onto the list of Pong games for the PSP, thanks to Lua coder Leo Carbrera, also known as L-28C
Prince of Tennis Prince of Tennis
Homebrew developer Naruto93 just released his own take on the classic game of Pong over at PlayStation Portable (PSP) online site PSP-Gen. The game was coded in Lua and is actually the coder's first ever creation.
All the traditional components of Pong were incorporated so basically know how to operate this homebrew
Minecraft DS Demo Minecraft DS Demo
A homebrew port of Minecraft to DS. This is the first demo release.
Changes:
"Basically what I have right now is a basic version of Classic with no saving capabilities; that means : ability to add and remove blocks basic terrain generation map streaming from file, meaning really big maps can be used (1024x1024 maps are fully playable)
Geometry World Geometry World
Homebrew developer Jaklub has recently released Geometry World, a puzzle platformer game based on the MS-DOS. The game looks good in this release, and even packs a nice amount of 19 levels. According to Jaklub, players will encounter scrolling levels later in the game, as well as items, enemies, obstacles, among other things
Really Bad Eggs Really Bad Eggs Homebrew dev ant512 has released a new version of his excellent DS game, Really Bad Eggs.New features:
All egg colours in place;
All bitmaps included;
Sound effects and music;
2 player mode;
Medium AI difficulty;
Rewritten AI;
ugfixes and other enhancements
ThrottleX ThrottleX
ThrottleX v.3 - Image 1 ThrottleX v.3 - Image 2
We're betting the moment you said more, you didn't actually think it would come this soon. Exactly one week ago, we announced the release of ThrottleX Mod v.2. And what do you know, PSPdemon comes out today with v
Wiibreaker Wiibreaker
Wiibreaker is a simple brickbreaker game I made because one of my artists for Wii Shooting Gallery, Azza123, said there were no brickbreaker games out for Wii homebrew. Thus, I have created WiiBreaker. In total, this first release took about two weekends to write.
It now has three modes.
Once the ball falls below the screen 3 times, you lose.
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