DeSmuME changelog:
0.9 -> 0.9.1
General/Core:
enh: GBA slot emulation [CrazyMax]
- Rumble support (windows only)
- GBA game
enh: Mic support (windows only?) [luigi__]
enh: Preliminary cheats system [CrazyMax]
enh: Savestates invalidated, as more variables have been added.
bug: Added PSG white noise [luigi__]
bug: fix arm/thumb ROR [zeromus]
bug: [ 2550645 ] Super Princess Peach: crash when starting a puzzle [zeromus]
bug: win32: fix spu wav file writer (regression from 0.8) [zeromus,luigi__]
bug: Much work on FIFOs, still not finished [CrazyMax]
bug: Many fixes to dma [zeromus, CrazyMax]
bug: bios WaitForVblank and WaitForInterrupt fixed [luigi__]
Graphics:
bug: Added sprite blending [luigi__]
bug: more correct mosaic effects, still imperfect [zeromus]
bug: Many fixes to tile rendering; all graphics tests now pass [luigi__]
bug - news from dcemu
bug: fix crashes in some affine BG [zeromus]
bug: Implement some pos test function [luigi__]
bug: fix texture mapping across texture and palette banks and to unmapped banks [zeromus]
bug: fix texture handling for texels with MSB set (fixes some texture corruption) [zeromus]
bug: fix texture coordinate generation, including environment mapping [zeromus]
bug: texture cache invalidates when palettes change, prevents some texture corruption [zeromus]
bug: fix display capturing from 2d+3d source when display mode is display-vram [zeromus]
bug: [ 2488334 ].1 fixes to layer compositing [luigi__]
bug: [ 2488334 ].3 fix bug in support for hdma affine bg parameters [zeromus]
bug: Improvements to 3d h-scrolling [luigi__]
bug: Fix some errors in rendering 512 tall BG [zeromus,CrazyMax] (still not fully resolved)
bug: Add optional fragment shading pipeline (more precision) [luigi__]
bug: Fix bug where some sprites got cut of on x=255 [zeromus]
bug: Implement GXSTAT register [CrazyMax]
Windows:
bug: resizing and rotating work in vista [luigi__]
enh: 0 frameskip now lets emulator run at excess speed [zeromus]
Mac OS X Port:
bug: left key setting no longer gets confused with the right key [jeff]
enh: more keys can be mapped
Like it? Share with your friends!
If you got an error while installing Themes, Software or Games, please, read FAQ.
Similar Software:
gpSP mod 20090307 (source) Nintendo Gameboy Advance emulator for Sony PSP based on gPSP and gPSP kai source code has been updated
SDLMame 0.125 on Wii (UPDATED) SDLMame 0.125 on Wii (UPDATED)
While the initial version of nuvalo's SDLMame 0.125 on Wii had a couple of kinks in the system, the developer is slowly making some headway by correcting them in the latest build
no$gba 2.5 - NDS emulator for PC no$gba 2.5 - NDS emulator for PC It's been a very long time since we've heard from Martin, the German dev you guys may remember for creating the No$gba v2.3 programming tool for professional developers. In case you're wondering what martin's been up to, we're happy to report that he's recently finished work on No$gba v2.5
XLink Kai XLink Kai
It's been a while since we last covered any Xlink Kai releases, but today we're making up for it thanks to the release of version 7.4.15.
The beta version of Xlink Kai 7.4 was released about a week ago, but so far version 7.4 has yet to be finalized
nesDS 0.50a nesDS 0.50a
nesDS, the open source NES emulator for Nintendo DS, has been updated to version 0.50a. nesDS is maintained by huiminghao.
A
Changelog:
Nifi/Multi-players supported.
Cheat re-added.
About/Help tip added.
NTSC/PAL timing supported.
Roms menu cached, which will speed up the rom menu when start another game
Dolphin SVN r7552 64bit Dolphin SVN r7552 64bit
Here's the latest build of Dolphin, the ever-popular open-source emulator that lets you play some Nintendo Gamecube and Wii titles on your computer.
Changelogs:
revision 7552:
just a test for shfl2|bot
revision 7551:
Fix the cmake build for natty to find the glib libraries properly
Dolphin SVN r7683 64bit Dolphin SVN r7683 64bit
Here's the latest build of the Dolphin emulator, the ever-improving Wii and Gamecube emulator for Windows PC
C64-network.org C64-network.org
C64-network, the Commodore64 emulator for Wii, has been updated to version 2.1. This emulator is made by Simon Kagstrom.
Changelog:
All features of the regular Frodo
Network play!
A network "broker" where you can connect with other people, as well as sending messages to them
Source code cleanup
Compiled with libogc 1
Jum52 Homebrew coder Jum has released a new version of Jum52, an excellent cross-platform Atari 5200 emulator that is now available for the PSP
ScummVM ScummVM
ScummVM is a cross-platform interpreter for several point-and-click adventure engines. This includes all SCUMM-based adventures by LucasArts, Simon the Sorcerer 1&2 by AdventureSoft, Beneath a Steel Sky and Broken Sword 1&2 by Revolution, and many more.
New Games:
- Added support for Blue's Art Time Activities
Comments on DeSmuME:
Comments not found
If you noted an error or download link is broken, please, report it via this page or use comments.
Please, select device to check if DeSmuME supports it