Here's the latest build of the Dolphin emulator, a Nintendo Wii and Gamecube emulator for PC.
Changelogs:
revision 7719:
Missed a file revert
revision 7718:
Pretty much done except for a massive hack I would need to put in place if we don't feel up to using GLSL 1.3 for it's Uniform Buffer Objects. This is because we set all uniforms in CG at the environment level which allows all the same uniforms to be used without resending all the values again. in GLSL 1.2, we need to resend all those uniforms per change in program which is basically multiple times every single frame which is a HUGE suck on speed. I would recommend GLSL 1.3+ before madness sets in.
revision 7717:
Missed a line, got almost everything working. Just fixing some stuff. Should fix one issue
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The Dolphin dev team has released a new version of their Nintendo Gamecube and Wii emulator. Tagged as revision 7538, the latest update includes the following changes and enhancements.
Changelogs:
revision 7538:
Don't resize render target to handle out-of-bounds viewports. Instead, adjust the projection matrix
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The Dolphin Dev Team has recently updated their ever-improving Wii and Gamecube emulator for Windows PC, the Dolphin emulator.
Changelogs:
revision 7671:
DX9: Fix issue r4638: Invalid Call error when resizing the window
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