German homebrew developer Fujah has come up with a new build for LuaTileArranger, bumping it up to version 0.4. For those who missed our earlier coverage on this, this program allows users to create custom maps for certain games.
To make this easier to understand, Fujah likened LuaTileArranger to Photoshop which can deal with almost any programming language. Here's the changelog for this release, translated to English using an online language engine:
* A new code and the ubertaktung the PSP at 333 Mhz about 300% faster than before
* The program is running smoothly now
* Completely revised graphics
* New File Browser, we can now all Memory Stick through.
* Lua scrips can be executed.
* Text Reader added
* Now you can read the Readme there where they are needed, namely in program During the work. Moreover, he *. html, *. php, *. asp, *. aspx, *. ini, *. cpp, *. hpp, *.cxx, *.hxx, *.c, *.h, *.java, *.js, *.vb, *.vbs, *.asm, und *.bat files offnen. *. Cxx, *. hxx, *. c, *. h, *. java, *. js, *. vb, *. vbs, *. asm, and *. bat files open.
* Maps can now be saved as *. png.
* Now it is even easier to *. map files into other Lua-Projekte to import, a simple sample script is included in the download, nahers found in the Readme.
* The program is now self-explanatory, it is still faster cope
* English Readme
* Many, many bug fixes
Like Fujah said, LuaTileArranger now comes with an English Readme.txt file which should provide you with information regarding usage and the other features this program sports.
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If you got an error while installing Themes, Software or Games, please, read FAQ.
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