Merc Roid - In this update I mainly took care of bug fixes. The missile count is now good. The monsters move now (but gravity doesn't apply to them for some weird reason). I added some pictures and sounds for when in the PSP's vsh menu. There were some more behind the scenes updates to the LTE engine. Mainly the collision response animator was updated to the Irrlicht-1.5 code. It behaves exactly the same as before though. I changed up a few of the images to make things look better.
Controls:
L-Button - Jump.
R-Button - Shoot, hold for charge beam (shoots missiles when in missile mode, appears to charge but has no effect on the fire-power when in missile mode)
Analog-Nub - Aims the gun (moves the camera)
Triangle - Moves forward
Square - Strafe left.
Circle - Strafe right.
Cross - Move Backward.
Select - Switch between missiles and beam mode
Things still to do:
Create a story-line.
Add a pause menu.
Add a save feature.
Add more monsters.
Add a few boss monsters.
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If you got an error while installing Themes, Software or Games, please, read FAQ.
Chicken Invaders Chicken Invaders - This is very close to the original chicken invaders for computer, im trying to make an exact clone.
Requirements:
you NEED custom firm ware
NDS-Killer NDS-Killer
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luLy surely has an interesting idea for fun
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To quote ThatOtherPerson he stated the following:A "Sketch fight (my two player fighting game) came in first place in the PS3 games category of the 2011 Scenery Beta! Huzzah! To celebrate this I've ported the game to Wii