A version of SDL Paradroid compiled for the Wii to fill the void in the U.S., where the virtual console lacks C64 games. This version is created from the GPL'ed source code from SDL Paradroid and uses the same data files. The source will be released in accordance with its original GPL license as soon as I get to a stable version. I had considered abandoning the project because of the virtual console version, but then realized its not available in the U.S., and noticed that there are at least 2 PC remakes of Paradroid and several for mobile platforms. So if you like Paradroid and live where it is available, support the virtual console by purchasing it. Otherwise, wait a little while and give this port a try.
This version is in no way derived from the version available on the Wii Virtual Console in Europe. All code and graphics are from the freely-available SDL Paradroid released in 2002 under the GPL license. It has simply been patched in various ways to be compatible with the Wii Homebrew SDL library.
Status (in detail)
* 9/20 - Packaged preview distribution - try at your own risk
o Download available for testing purposes
+ Extract zip to your apps/ directory on sdcard for Homebrew Channel launching
+ beware- it logs to the SDCARD under the /apps/Paradroid/Data directory/*.log - this file can grow large in time
o Still no sound - and little memory available to load sound
o Modified original to support some surfaces as 8bpp to save memory
+ planning to use late-loading of surfaces based on need to reduce overall usage
o Temporarily eliminated screen-flash during disruptor fire to save memory
o Converted some graphics to 8bpp to use less surface memory
o Freed splash screen after use
o Re-enabled 32bpp main surfaces now that some memory is available
o Top-down map view doesn't work from computer consoles due to memory constraints
o Key mapping won't work - don't bother trying it- just use wii-mote turned sideways
+ D-PAD moves droid, 2 fires, 1 toggles console, holding 2 while moving initiates transfer mode, home button exits
o Explosion graphics don't seem to be working quite right
o Droids get stuck a lot (not sure if this was an issue in original SDL Paradroid)
o There appear to be bugs related to the damage processing
o 'Dead' levels (cleared levels) don't appear to switch to the darkened tileset
o May still crash due to lack of memory and possible leaks
o display code needs rewritten so as not to allocate a 4 meg offscreen map...
o looking for help in trimming memory usage, email me if anyone is interested in assisting
o thinking about getting a USB Gecko thingy to do some real debugging.
o Elevator side view fixed (byte order issue while reading data file)
Like it? Share with your friends!
If you got an error while installing Themes, Software or Games, please, read FAQ.
Similar Software:
RetroArch version 0.9.8 RetroArch version 0.9.8
Thanks once again to the good work of Themaister and Squarepusher we have another update to the official release of RetroArch.A This is version 0.9.8.A This latest build of RetroArch includes more stability and more options for you to use.A Check out the changelog for RetroArch v0.9.8 below.
Changelog version 0.9
DSx86 DSx86 A
It's a back to back relealse from Patrick Aalto. This one is for the DSx86, now up to v0.37.
A
DSx86 v0.37 Beta Release Notes
==============================
A
This version has the following fixes and improvements:
- New INI file parameters TPMXScale and TPMYScale.
- Fixed key repeat feature to always repeat the correct key.
- Built with libNDS 1.5
RIN Wii candidate 9 Remember the RIN Wii homebrew app that mirakichi released a week or so ago? We're sending word that developer nullEX has released a new build of this Gameboy Color emulator that now carries support for the Wiimote, and its Classic controller application
ScummVM Wii ScummVM Wii
changelog:
- Dhewg's interpretation of brijohn's usb keyboard patches.
- SCI engine won't be included until 0.13 is released. (Requested by dhewg). If you want SCI, build it yourself
FCE Ultra GX 3.0.1 Changelog:
* GameCube controller home trigger fixed
* USB support fixed
* More stable SMB support
DaedalusX64 R1817 Brings More N64 to PSP DaedalusX64 R1817 Brings More N64 to PSP
N64 on PSP can be a tough task to accomplish, but the development team behind DaedalusX64 keeps on rolling with a brand new build.
Playing N64 on PSP has always been a bit of a pipe dream, but no project has come closer to claiming that reality than DaedalusX64
3-in-1 N64 Videos 3-in-1 N64 Videos
The hype for PSMonkey's N64 Emulator is increasing everyday. And I personally love it! Getting news about the emulator keeps up my hopes.
And today, Psycho77 has just uploaded multiple videos of the emulator in action. Quest 64, Doom, Tetris and Mario Kart 64 are shown in the videos
Wiiengine 1.3 Homebrew developer Hermes updated his Wiiengine to version 1
FMSXDS FMSXDS Nyagos has updated his fMSX emulator for the Nintendo DS to version 0.05. This is an emulator for the old MSX computer series back in the day. Changes in this version include:- Update gbamp driver. (Support GBAMP, SC CF, SC SD, M3 CF, SRAM)- However, it has not worked in my SC SD yet.- When a special key is pushed, the key font is changed
Comments on Paradroid:
Comments not found
If you noted an error or download link is broken, please, report it via this page or use comments.
Please, select device to check if Paradroid supports it