ThatOtherPerson aka ThatOtherDev is back. If you don't know him he is a homebrew making machine and makes a lot of great contributions to the scene.A He has updated his homebrew SwingBall 2 bringing it up to v0.3.A He also has requested that you should share anything cool that is created with the level editor.A See what has been updated below.
"Another update to Swingball 2. If you make something cool with the level editor then don't hesitate to post it in the comments.
Notable changes:
Added a level editor.
You now have a score which is displayed at the top of the screen and decreases as time passes.
If you score reaches zero then you lose.
Your score increases when you collect the white orbs.
High scores are automatically saved and displayed in the level selection screen.
The level selection screens scrolls so it can deal with a quantity of levels that would be too large to comfortable display on screen.
The "automatic win" level has been made more elaborate.
I added 10 place holder levels for you to edit (you can edit levels but you can't create new ones from within the game yet).
Wii controls:
Analog stick = Move
Pointer = Aim
A = Jump
B = Swing
Directional pad (in editor) = change placeable object
A (in editor) = place an object"
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Changes:
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"Tuesday, June 21, 2011 [7:09 p.m.]
- When drag / drop in the inventory, it is possible to invert the position of two blocks- On the map, you can change the item with L & R
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Tuesday, June 21, 2011 [6:15 p.m
Sabacc Basics 0.6.0 Sabacc Basics 0.6.0 from goumba:
For anyone interested, a new version:
Only one issue I can think of is that I haven't yet added the symbols to dialog buttons. X always acknowledges. In OK/Cancel dialogs, X = OK, O = Cancel.
I haven't given this version extensive testing as I haven't had the time
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