PSP homebrew developer Drakon of JelloPhysics fame is back with another squishy release. Taking a page once again from walaber and his Soft Body Physics library, Drakon has "ported" JellyCar from its Xbox 360, PC, and iPhone incarnation to a PSP-compatible version.
For those who haven't gone outside of the PSP homebrew scene much, JellyCar is known in other brewing communities as "a driving/platforming game [where you drive] a squishy car through squishy worlds, trying to reach the next." Sounds a lot like LocoRoco, only instead of a blob, you've got a blob-car. What more can you ask for, ya?
BTW, we say "ported" with the quotation marks because it isn't a simple port in the strictest sense. As Drakon explains, his PSP version was written from C# to C++. This release is supported by both the Slim and Phat. Aside from that, here are other things you should know about Drakon's PSP version of JellyCar:
* Soft-body physics!
* 20 levels to play
* Smooth gameplay with 60 fps
* Ability to use level editor from PC version to make some new levels
* This is version 1.0 of the game but there still can me some bugs... I have some plans for version 1.1 (music,better background,more maps... etc.) but I need some time
More notes are included in the readme file: controls, an FAQ, and some credits. Drakon mentioned that he will later give a how-to guide on adding new maps made in the PC editor, so better keep an eye on that in the forums.
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