GAMELABO Software has released a game savedata editor for the PSP. This editor is capable of editing your savedata, to gain higher Level and HP, better items and unlocked special videos. You will need special °cheat codesi to edit every game you wish to. The codes will start to be published on the Japanese magazine °Game Laboi, 3rd issue of year 2006. But still, the author has included a very detailed but hardcore tutorial with the tool. Maybe we could make our own code with the help from it. Here come the details:
Requirements
PSP
System version 1.00 and 1.50 are the best. It is possible to start this program on 2.00, but some limitations can happen. 1.51 and 1.52 users should upgrade to 2.00 and then downgrade to 1.50. PSP with 2.01 or higher system software are not supported.
PC and USB cable (or memory stick adapter) for copying Laboko into your PSP
Modification code
Installation
Copy the folders from the archive.
PSP/GAME/LABOKO% Eboot for 1.00 and 2.00 goes here
PSP/GAME/LABOKO Eboot for 1.50. Better not to copy this for 1.00 and 2.00
Then start it from Game -> Memory Stick in the PSP main interface.
Running on 2.00
You can try running this program on 2.00 using Fanjitais Eboot loader v0.9. Copy only PSP/GAME/LABOKO%/EBOOT.PBP. When prompted for kernel mode, press X to continue. Due to some problems on the loader side, the program can be somehow unstable. UMD launching and USB disk mode functions contains too much problem, better not to use them on 2.00.
How to use Code
Please refer to Game Labo Issue 3 2006.
When running Laboko, please donit remove your memory stick.
You can enter code continuously, but better not enter an ultra-long code.
Gamelist.txt is not contained in this package.
Laboko can be unstable when there are too many savedata entries.
UMDs may not be started always. Please check the required firmware version in advance.
Controls in dump screen
Circle: Enter °Edit Modei.
Cross: Return to °Browse Modei from °Edit Modei.
Start: °Searchi anything you want to. When finished, use L and R to jump to previous/next found entry.
Select: Close the opened view of a file.
When having 2 files opened at the same time, press Sqare+L or Square+R to jump among inconsistent bytes.
Tutorial
* About PSP savedata
The PSP savedata is decrypted, and can be managed in the PSP system. There are 3 confirmed ways for handling (parameter constructor) the savedata in the system, and 2 types of data (PARAMS type) by Jan 2006. Newer systems can also use older types.
Software released for 2.00 and higher uses a new type (PARAMS Type 21), which uses a unique gamekey for each game. Without this gamekey, decryption and encryption is impossible. However, a part of 2.00+ required games are still using PARAMS Type 01. Laboko has some of the gamekeys embedded already.
But, even you can decrypt the savedata, you still canit just start editing the data immediately, since sometimes, a game will run consistency checks on the savedata. When you modified the savedata of a game requires such checks, and tried to load it in the game, a message saying °The file is corrupt.i can be displayed. Though you may still be able to see it in the savedata instead of °Corrupted datai, the savedata has already fallen into an unrecognizable state to the game. To support such games, we need a way to breach the consistency checks. Letis take °Monster Hunter Portablei as an example. Laboko will generate a check code automatically when saving the modified data.
Still, no only the PSP system, but the game itself may commence encryption on the savedata on its own. Under these cases, you must offer support to this encryption, like for Ys. Laboko doesnit support such games currently.
The Game Labo newsroom will inform the users when facing such uneditable games.
The form of the codes
Labokois codes are just machine codes. The parsing of the code works like a 4bit CPU, all in hexadecimal.
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