Symbian OS | Pocket PC | Smartphone | Android | BlackBerry | Apple iPhone OS | Java | Mobile Gaming | Linux | Palm | Win CE | Tablet  
     

Free Mobile Software, Themes, Games, Apps for PDA and Smartphones

     
Search by Device
My Device

  
Search by Category
Business & Profession
Databases
Dictionary & Translator
Entertainment
Finance
Games
Healthcare & Medicine
Internet & Communications
Multimedia & Graphics
Organisation & Productivity
Programming & Development
Reading
Science & Education
System Utilities
Themes & Wallpapers & Skins
Travel & Navigation
Search by Platform
Android
Apple iPhone OS
iPad
iPhone
iPod Touch
BlackBerry
Java
Linux
Maemo Nokia Internet Tablet
MeeGO
Sharp Zaurus
Mobile Gaming
Nintendo DS
Playstation 3
Playstation Portable
Wii
Xbox 360
Palm OS
Symbian OS
Series 60
Series 80
Series 90
UIQ
Tablet PC
Windows CE.NET
Windows Mobile Pocket PC
Windows Mobile Smartphone
     


 
 
Openbor v2.2038




Openbor v2.2038
Version: 1.0

Platforms: PSP, Mobile Gaming


Categories: Games

Upload date: 22 Aug 11

Developer:

License: Freeware

Downloads: 20

File Size: 3235 Kb
Download Free Openbor v2.2038 



Rating: 0.0/5 (Total votes: 0)




  Openbor v2.2038

OpenBOR is a continuation of Beats Of Rage originally created by the wonderful
folks over at http://www.senileteam.com

Changelog:
New Animations

Rise# , riseb , rises Rise animations are now dynamic. They also include riseb and rises for rising from a burning or shock knockdown attack respectively. If rise# is omitted , we default to the standard rise anim.

Blockpain# , blockpainb , blockpains - As above , but for blockpain. If blockpain# is omitted , we default to blockpain. If anim blockpain is omitted , we default to the old style of replaying the block anim.

chipdeath - If you have chipdamage enabled and you are killed whilst blocking , you can use this animation. Makes a nice "cheap K.O." animation! Defaults to the death anim that corresponds to the attack which killed the entity.

Entity Header Command

jugglepoints - The total amount of juggle points an entity has. Defaults to 0. Setting Jugglepoints to -1 will make this entity immune to juggles. See below for more details.

Attack Commands

jugglecost - If the victim is in the air and the attacker's jugglecost is equal to or lower than the victim's total jugglepoints , the attack will connect. If this happens , the jugglecost is subtracted from the victim's juggle points giving them a new (lower) total. If the next attack's jugglecost is still lower than the new value , that too will connect , lowering the total points again. Once jugglecost is higher than the remaining jugglepoints , the attack will not connect.

Defaults to 0.

OTG - setting this to 1 will allow an attack to hit opponents in their lying state. The default , 0 , will not allow an attack to hit a lying opponent , regardless of bbox settings.

Fixes and Alterations

Setting to 1 in a level header will now no longer disable freespecials. Also , I've expanded the option so that setting it at 2 will , infact , disable freespecials too.

Falling entities now have nograb enabled by default.

Single set mods now auto load that set instead of going through the rather redundant motions of selecting it.

Fix by DC - didhitscript now executes when item is collected (item is attacker, collecting entity is defender). Item scripting won't have to be nearly as hacky.
 
Like it? Share with your friends!

If you got an error while installing Themes, Software or Games, please, read FAQ.
 
Similar Software:

GrafoonGrafoon
Grafoon Welcome to Grafoon. Grafoon is an ( buzzword alert! ;) ) 'Arcade Style Puzzle Shooter' with a lot of classic elements like: Doors/Keys, Mines ( including chain reactions ), various walls with different behavior, laser barrier, nasty enemies and a lot more... The main target is to pick up all Hobbels and bring them home to advance to the next map
CS Portable 0.7: Adhoc support for 3.xx kernelCS Portable 0.7: Adhoc support for 3.xx kernel
CS Portable 0.7: Adhoc support for 3.xx kernel Admit it - playing Counter-Strike's no fun when all you're going up against are computer controlled bots. Which is why we're letting you guys know that developer Stealth Kill has released CS Combined Assault version 0.7 over at the QJ.NET PSP Development Forums
Gangs of London: The EC2 CrewGangs of London: The EC2 Crew
Gangs of London: The EC2 Crew  Cry havoc, and let slip the dogs of war! So says QJ as we bring out two more trailers for Sony's Gangs of London: one for the Water Dragon triad, and another for the EC2 Crew. Both gangs are out for blood and domination
Naruto Adventure AlphaNaruto Adventure Alpha
Naruto Adventure Alpha If you've spent any time on our forums, you've probably come across our resident royal, the KingOfNoobs. He's quite a character and is always good for a laugh or two
Ballshot betaBallshot beta
The main idea of the game is basically very simple: SHOT DOWN THE BALLS!
RetroRocketRetroRocket
RetroRocket from ize: RetroRocket is a high paced action game inspired by classic gravity games like Thrust and the amiga game TurboRaketti II. It is a game designed for Nintendo DS and requires a homebrew compatible flash card. RetroRocket is free software (GPL)
Doom for the PSP v1.3Doom for the PSP v1.3
Doom for the PSP v1.3 Sony PlayStation Portable homebrew developer Chilly Willy offered us network play with his v1.2 release of Doom for the PSP - and now, with the latest version v1.3, we not only can play against other people online, but also play against people across platforms. Yes, you read that right - v1
Jetfighter 0.4bJetfighter 0.4b
Jetfighter 0.4b Nintendo DS coder Cid2Mizard is busy with the Jetfighter project. It's now on version 0.4b, with a couple of improvements from the previous version. The biggest new thing right now is that it's recoded in Palib
Super Star ShooterSuper Star Shooter
Super Star Shooter Super Start Shooter Wii Edition Programmed by Ichiroh Satoh (The DOTMAP Brothers.) Wii technical demonstration version 0.6.0 / trial version. It is inspected in Wii homebrew channel beta8 [ http://hbc.hackmii
Duke Nukem 3D Build 98Duke Nukem 3D Build 98
Duke Nukem 3D Build 98 Players who've played through the previous builds of the Duke Nukem 3D homebrew port for the PSP won't have to go through lifeless sounding levels anymore. Developer MrPeanut delivers the latest build of Duke Nukem 3D, bumping up the latest version to build 98
 

Comments on Openbor v2.2038:

Comments not found

Name:


Comment:


Enter text from image below:

Turn on images!

 
 

If you noted an error or download link is broken, please, report it via this page or use comments.
 

Please, select device to check if Openbor v2.2038 supports it
 
 
© Pantich 2009 - 2025 All rights reserved.