Powder Release 096 Homebrew developer Jeff Lait has released a new version for his Roguelike game, Powder. In case you're not familiar with the genre, a Roguelike is a two dimensional dungeon crawler game that started out as a simple ASCII game but has evolved to use graphical tiles.
Within the last two months of release 089, Lait has released a number of new builds for Powder. One of the more notable changes in version 096 is the addition of three new maps, but then there are a lot of other major changes as well.
Here's the changelog for release 096:
* Golden tridude is reflective as intended.
* Soul suckers now have encyclopedia entry. (Richard Quirk)
* I had forgotten to update the non-classic tilesets with some approximations of the new tiles. This has now been done.
* Creatures blown into something that kills them will no longer cause a crash.
* Fire elementals boiling water, falling in the resulting pit, and dying, will no longer crash.
* New ring: polymorph control; along with the required intrinsic. If you have polycontrol, you can chose the form of any creature you have slain.
* Creatures with polycontrol will try first to become their most evolved form. If they are already that, they'll stay the same, unless they figure they are close enough to death a polymorph might be worth a shot.
* Wand users that are almost dead may decide to zap themselves with polymorph in hopes of a better roll.
* Mini icons are flipped when moved to the off-hand. Most notably, the bow will point away from the character in all cases. The handle for the off hand has also been made symmetrical to the main hand so a symmetrical mini-me will work as expected. This required a two pixel change to the mini-me icon. (Akoi Meexx)
* Restarting the game would not delete any of the items in creature's inventory, leaking memory. This was very apparent during stress tests causing the DS and GBA to quickly run out of memory and PC based systems to eventually run out of MOB ids.
* Killing yourself with Acid Splash will no longer crash.
* Creatures who revert to normal form after teleportitis, auto-searching, being blown by the wind, boiling water they stand on, will no longer crash.
* Creatures reverting to their normal form from their own fireball will no longer crash.
* When in look mode, clicking will scroll to that tile and give a brief description. Clicking the current tile will end look mode and give the long form description. (Richard Quirk)
* Three more maps.
Users are advised to check out the readme in the download before using the app. To check out the changelogs since release 089, you can visit Lait's website by following the link below.
Like it? Share with your friends!
If you got an error while installing Themes, Software or Games, please, read FAQ.
Similar Software:
PSP Boxing South Park PSP Boxing South Parkfrom Miles:
PSP South Park Boxing is a continuation of PSP Boxing Kenny!
You can choose now between 4 languages (German, English, Spanish and French)
You can choose the merits, embody one of the 4 characters of South Park, and hit several different targets ...
There are two Games mode: 30 or 60 seconds
Crazy Penguin Catapult Fend off invading Polar Bears by hurtling courageous penguins at them with your trusty catapult!
Magic Cube Homebrew coder gorglucks has released the first version of Magic Cube, a homebrew game based on the highly addictive flash game 3D Logic
Castlevania: Aria of Sorrow Castlevania: Aria of Sorrow - The story begins in the year 2035, when Soma Cruz is visiting Japan as a transfer student, and living near the Hakuba shrine. During a solar eclipse, he visits the Hakuba shrine with his longtime childhood friend Mina Hakuba. He and Mina are then drawn into the eclipse, landing in a mysterious castle, where they meet Genya Arikado
Naruto (Contra Edition) v3 Naruto (Contra Edition) v3- As promised, more improvements and a new version has been released.
I have been programming this first project in about 4months, but when i released the third version i realised that it was very bad and the code was very bad too
Mario Kart 64 (English release) Mario Kart 64 V3 (English release) - While the Mario Kart series has always been a Nintendo exclusive, it doesn't mean PlayStation fans will never get to experience racing against the best racers in the Mushroom Kingdom. Developer SeanPaul223 recently released the third version of a homebrew port of Mario Kart 64 for the PlayStation Portable
Spirits DS Spirits DS
NightFox has updated Spirits DS to Beta 20120507 Beta. This is a fun remake of the Spirits DS adventure game that was released back in 1987...That's a long time ago but the game is still fun to play.
Here is what NightFox had to say bout this update
Snake Snake
Homebrew developer dragula96 has been on a coding spree as of late, unleashing the immportal Pong on the PlayStation 3, and now he's back with Snake which he quickly updated to version 1.1.
As you may know, this game will be about an ever-growing snake which eats up "apples" onscreen
Double Skill Motion Double Skill Motion Talk about a giveaway! Mollusk recently updated PAlib with a bunch of new games and ports that will work with the fabled DSMotion Card.
The DSMotion Card allows any DS unit to sense motion, which makes it act a little bit like a Wiimote or the SIXAXIS, except you're playing the game on the controller itself
Stones & Rabbit Stones & Rabbit In the spirit of legendary Boulder Dash, Stones & Rabbit offers direct a rabbit browsing the basement in search of precious carrots.
This is a demo of 5 levels, but already a lot of elements are already present, as well as 2 short cinematic purpose "humorous" (intro, outro)
Comments on Powder Release 096:
Comments not found
If you noted an error or download link is broken, please, report it via this page or use comments.
Please, select device to check if Powder Release 096 supports it