Symbian OS | Pocket PC | Smartphone | Android | BlackBerry | Apple iPhone OS | Java | Mobile Gaming | Linux | Palm | Win CE | Tablet  
     

Free Mobile Software, Themes, Games, Apps for PDA and Smartphones

     
Search by Device
My Device

  
Search by Category
Business & Profession
Databases
Dictionary & Translator
Entertainment
Finance
Games
Healthcare & Medicine
Internet & Communications
Multimedia & Graphics
Organisation & Productivity
Programming & Development
Reading
Science & Education
System Utilities
Themes & Wallpapers & Skins
Travel & Navigation
Search by Platform
Android
Apple iPhone OS
iPad
iPhone
iPod Touch
BlackBerry
Java
Linux
Maemo Nokia Internet Tablet
MeeGO
Sharp Zaurus
Mobile Gaming
Nintendo DS
Playstation 3
Playstation Portable
Wii
Xbox 360
Palm OS
Symbian OS
Series 60
Series 80
Series 90
UIQ
Tablet PC
Windows CE.NET
Windows Mobile Pocket PC
Windows Mobile Smartphone
     


 
 
libwiisprite 0.2.0




libwiisprite 0.2.0
Version: 1.0

Platforms: Mobile Gaming, Wii


Categories: Programming & Development

Upload date: 28 Jan 12

Developer:

License: Freeware

Downloads: 14

File Size: 1137 Kb
Download Free libwiisprite 0.2.0 



Rating: 0.0/5 (Total votes: 0)




  libwiisprite 0.2.0

Those of you who've been trying out Chaosteil's and Feesh!'s Wii homebrew sprite library might find it useful to know that the latest release of libwiisprite packs in a lot of substantial features.

One of the biggest changes made to version 0.2.0 of libwiisprite is its ability to finally load 24-bit PNG images. As a result, many of the library's transparency and layering features have also been stepped up.

Here's the hefty list of additions that made it to libwiisprite 0.2.0 since our previous coverage of the it:

* Quad was added as an additional Layer-based class to use. You can now draw colored rectangles without textures.
* TiledLayer now supports transparency.
* Sprites can now get stretched with SetStretchWidth() and SetStretchHeight(). Check out the documentation for further instructions.
* You can get information about the current position of the sequence in a Sprite with GetFrameSequencePos().
* Frame sequences in Sprites now can get actually longer than the image has tiles.
* Layer got additional SetX() and SetY() methods for quicker position setting of one axis.
* LayerManagers now can erase their Layer list with RemoveAll().
* Bilinear filtering for textures can be turned off now. Look up the texture transformation enumeration for sprites.
* Fixed showing up of a green bar on startup.
* Squished out several small bugs to enhance stability. Also possible performance increase.
* Image.LoadImage() now returns an error code when loading an image with the wrong format.
* Loading of 24bit PNGs is also possible now.
* Complete compatibility with the previous version. Your code should work out of the box with no changes at all.
* There is now a Makefile for installing libwiisprite to your appropriate folders. Check RELEASE.TXT for further information.
* Documentation is more complete. There are several pages which explain the more "advanced" features of the library.
* All of the examples got updated. We also added an template example.

The developers also mentioned that the full Doxygen documentation for the library is finally complete and can be read through the link found in the source page. You can also check out the details on how to install libwiisprite through the Readme.txt file included in the file bundle.
 
Like it? Share with your friends!

If you got an error while installing Themes, Software or Games, please, read FAQ.
 
Similar Software:

LuaPlayer HM Source 5 releaseLuaPlayer HM Source 5 release
LuaPlayer HM Source 5 release If room for improvement is indeed the largest room in the world, then Homemister and PiCkDaT have succeeded in creating more room. The reason? The two homebrew developers have improved upon the previous version of LuaPlayer HM to bring you LuaPlayer HM v6
Danzeff + OSLibDanzeff + OSLib
Danzeff + OSLib  Many homebrew devs have benefited from Danzel's Danzeff OSK, incorporating the virtual keyboard program into their own applications. Coder sakya recently released an updated version of the original, adding support for devs who use OSLib functions
BCX-BASICBCX-BASIC
BCX-BASIC  BCX is called "The BASIC To C Translator". This means that BASIC code is converted to C. After that the resulting C code is compiled with the devKitPro toolchain with all the libraries like a normal Wiibrew application. You have to have a bit of C knowledge to use BCX since you sometimes have to inspect the resulting C code
Game and Watch FantasiesGame and Watch Fantasies
Game and Watch Fantasies There are homebrew games for the Sony PlayStation Portable, and then there are homebrew games for the Sony PlayStation Portable. Game & Watch Fantasies by homebrew developer Mia is clearly the latter, with a very quirky main character and a very quirky puzzle-platforming mechanic to boot
LuaPlayerLuaPlayer
LuaPlayer  ouresam, the creator of the online Lua Library known to developers as netlib has released yet another online application today, this one being a LuaPlayer v0.16 modification which allows it to scan for WiFi access points! This is a modification and therefore LuaPlayer v0
3D Model Export by Lumo3D Model Export by Lumo
3D Model Export by Lumo  [Lumo] has released a few more tools in addition to his MeshLoader that will help when exporting 3D models for viewing on your PSP. An Alias MAYA 7.0 Export Script to SMSH (Simple Mesh) written in MEL, also his SMSH to 3db converter, including the required cygwin1
GripShift Hello WorldGripShift Hello World
GripShift Hello World  From the readme: Instructions ------------ 1. Copy the contents of MS_ROOT into the root of your memory stick. (This will overwrite the first GripShift savegame slot). 2. Launch the US version of GripShift. 3. Load up the game (if it doesn't autoload). 4. See your PSP run unsigned code. :) It'll autoexit after some time
ssLibssLib
ssLib  Continuing his range of homebrew updates, Glynnder from our forums has given something useful to not only homebrew players with his latest PSP project, ssLib v0.2 beta. As you've probably guessed by the title, ssLib is a Lua library that allows Lua coders to add screensaver to any Lua application using just one line of code
Lua Player HmLua Player Hm
Lua Player Hm For those of you who are having trouble getting homemister91's System Player 101 to work on your PlayStation Portable handheld running on older custom firmware, then you'll be happy to know that the developer has come out with a new Lua-based system browser which is customized for the 1.50 kernel and the 3.xx kernel
Micro Lua DSMicro Lua DS
Micro Lua DS Homebrew developer Risike has released a new version of Micro Lua DS, a handy homebrew app for DS owners that allows you to launch Lua scripts to create homebrewed games and applications. What's new in the latest release?Changelog: New features Add screen.drawTexturedQuad() and screen.drawTexturedTriangle() to draw textured primitives
 

Comments on libwiisprite 0.2.0:

Comments not found

Name:


Comment:


Enter text from image below:

Turn on images!

 
 

If you noted an error or download link is broken, please, report it via this page or use comments.
 

Please, select device to check if libwiisprite 0.2.0 supports it
 
 
© Pantich 2009 - 2025 All rights reserved.