Jonny has updated his ful-resolution media player, PMP Mod for PSP again! The PSP Muxer has also been updated to the same version.
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Similar Software:
LuaPlayer HM Source 5 release LuaPlayer HM Source 5 release
If room for improvement is indeed the largest room in the world, then Homemister and PiCkDaT have succeeded in creating more room. The reason? The two homebrew developers have improved upon the previous version of LuaPlayer HM to bring you LuaPlayer HM v6
SDK for PSP IPL SDK for PSP IPL
Heads up, homebrew developers! We've just received word that homebrew giant Booster has released a software development kit (SDK) for the PSP's IPL code.
From what we've seen so far, the SDK is a basic model that allows users to work original codes without the need for the SCE OS on one's PSP
GRRLib 4.0.0 GRRLib 4.0.0
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Code : NoNameNo
Additional Code : Crayon
Code Hints : RedShade
Download and Help Forum : http://grrlib.santo
XtreamLua Compiler 0.2 XtreamLua Compiler 0.2
Emeric0101 from our forums has released a Compiler for Windows to stop people stealing your Lua code today. Named XtreamLua (no, that isn't a typo) Compiler v0
PIXELMAN PIXELMAN Welcome to the v0.93.1a release of Pixelman. No longer the first to introduce the Sprite Testing Arena I've been working on for the last few months, but that new feature still bears mentioning.
I'm really really hoping to have as many people as possible to check this new feature out. All instructions are in the Readme included.
*Added Hflip and Vflip Tools
PSPLink 0.9f PSPLink 0.9f
TyRaNiD over at ps2dev.org has released a new version of PSPLINK. It's basically a tool which can help homebrew developers immensely. Its purpose it to provide a shell on your PC via SIO, WIFI or USB. If you're wondering what exactly this means, then it most probably isn't for you. Plus, it can access your PSP's internals in realtime
FreeTypeGX 0.1.3 FreeTypeGX 0.1.3
FreeTypeGX is a wrapper class for libFreeType which renders a compiled FreeType parsable font into a GX texture for Wii homebrew development.
FreeTypeGX is written in C++ and makes use of a pre-buffered methodology to allow fast and efficient printing of text to the EFB
Revolution Engine Revolution Engine
Revolution Engine is the very First homebrew 3D Game Engine for Wii. It is directly based on GX without any GL wrapper or anything similar. Natively designed for the Wii, this engine is probably capable of generating the best homebrew graphics ever seen on this game console.
Changelog:
Revolution Engine 0
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