Joining in the fray of the growingly exciting Wii homebrew community is Spanish developer technik and he brings with him his creation, the Revolution Engine. It's a 3D games engine for the Wii that allows you to easily create cool 3D homebrew games for your console.
Cool, huh. This release is just a baby, so to speak, though, so there are still a bunch of features that aren't installed yet. But technik reassures you'll be getting them soon enough on the next release. In fact, he's already working on it as we type.
Here are some of the features you may expect to find in Revolution Engine 0.1 public release:
* Allows you to render full 3D scenes in real time on your Wii with mulitple dynamic objects which have Mesh and Texture (only one channel textures right now).
* Allows you to render 2D images over the 3D image to use as panels, texts, etc... Using simple png files so you can use it for 3D games, 2D games or a combination of both.
* A vector Based Cameras system that allows you to make target, first person, third person, free cameras, or any kind of cameras you want.
* Mesh loading from its own file format, so performance is improved. This format is free, plain text, and easy to understand so anyone can make exporters or conversors from other formats.
* Texture Loading from png files using frontier's pngu library.
Wow, those certainly look really good. I can only predict more good brews making its way to the Wii because of this release. Thanks for you contribution, technik! We'll be sure to watch out for more updates on this project, so you guys better stay tuned here on QJ.
In the meantime, you can check out the official site for this project. But if you're not that well-versed in Spanish, then you might want to bring in your handy translator with you. Oh, and there are also video clips in there to show you the progress of this release.
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