Tinke is benito356's de-compiler application for the Nintendo DS, currently in version 0.5.0.5. Basically it allows you to get information, as well as "view and extract some files" on the handheld, such as narc/ NCGR/ NCLR, etc., which may be contained in your game. This file here contains Tinke v0.5.0.5 x86.
A
Information Displayed
Header data of the ROM (includes banner icon)
Data files are supported.
Hex file viewer.
Supported Files
NCLR => Nintendo color (palette)
NCGR => Nintendo Character Graphic Resource (tiles)
NSCR => Nintendo Screen Resource (useful information)
NCER => Nintendo Cell Resource (cell)
NANR => Nintendo Resource Animation (animation)
NBFs => Nintendo Basic File Screen (useful information)
NBFP => Nintendo File Basic Palette (palette)
NBFC => Nintendo Character Basic File (tiles)
NARC or ARC => Nintendo Archives (compressed)
Text files => TXT, SADL (definitions of sounds), XML, INI, H, XSADL, BAT, SARC, SBDL
Typical files: WAV, JPG, TGA (RLE compressed).
Supported Game
Professor Layton and the Curious Village (. Arc,. Arj,. Pcm)
If you got an error while installing Themes, Software or Games, please, read FAQ.
Similar Software:
Snes9xTYL++ version 23 Source Code Snes9xTYL++ version 23 Source Code
If you're interested in taking homebrew emulation further, or if you just want a bunch of extra source codes you can learn from, then we've got a treat for you. Via DCEmu, we've learned that DaveX has released the source codes to some of the different versions of Snes9xTYL++, which you can download below
TEXTOS TEXTOS from Funkystuff:
Yup. This app is basically the core of my HW_OS, just stripped down to mere text.
Quote:
#######Description:
Text OS is a small application designed to be of quick use to developers. The purpose of Text OS is to get developers to test their games faster on the DS Hardware.Text OS provide support to boot only Homebrew apps
Raptor3D Raptor3D
Update: Just a day after the first alpha was released, Kojima has updated his homebrew 3D engine to incorporate a few new features.
Here's what he had to say:
"This version adds visualizers. Visualizers are a plugin based(I.e to create one you inherit the base visualizer class) and each surface has one
Woopsi Woopsi Developer's note:
Version 0.41 is now available.
This version contains the usual set of bugfixes, optimisations and new test projects. The SDL compatibility layer has been greatly improved in this release - I compiled a quick test for the GP2X F-200 and it now runs at the same speed as the DS version.
New features are limited to some more graphics functions
3D Model Export Tools 3D Model Export Tools
Lumo has updated his 3db loader, used for 3d modelling on the PSP, to version (preview) 3
C/C++ Development Studio C/C++ Development Studio
-Maniac- has dropped by our PSP development forums to tell us about the release of the tool he coded for aspiring homebrew deveopers for PSP - C/C++ Development Studio. It's a PC-based development application designed specifically to help coders via enhanced devoloping GUI/environment
JelloPhysics demo JelloPhysics demo
We've already seen a couple of homebrew physics engines ported on the PlayStation Portable with impressive results. Homebrew developer Drakon adds yet another one to the pile with the PSP JelloPhysics demo.
Patterned out of the C#-based Soft Body Physics library made by walaber, this handheld version sports a seamless translation of the physics engine
GRRLIB GRRLIB
GRRLIB is a C/C++ 2D Graphics library for Wii application developers. It is essentially a wrapper which presents a friendly interface to the Nintendo GX core. With it, coders can quickly and easily start creating graphical applications.
Changelog:
* Fully compatible with devkitPro release 18 and 19 (code and examples)
* libpng was updated to version 1.2
3DB Loader Preview 5 3DB Loader Preview 5
Lumo is back at it again with a new release, 3DB Loader v5 (preview). For those of you who are unfamiliar with the amazing work Lumo has been doing on 3D modelling on the PSP you should check out his tech demos. In this version Lumo has improved the MEL export script as well as adding some texture model support and conversion tools
PMP Muxer PMP Muxer
Jonny has now released v1.01 of PMP Mod which supports full resolution AVI files. At the moment, Jonny is using a custom video "container" so you will have to use the accompanying muxer to make your media files compatible.
* I wasn't able to crash it in the last 10 days, it should be stable and reasonably fast
Comments on Tinke:
Comments not found
If you noted an error or download link is broken, please, report it via this page or use comments.
Please, select device to check if Tinke supports it