Symbian OS | Pocket PC | Smartphone | Android | BlackBerry | Apple iPhone OS | Java | Mobile Gaming | Linux | Palm | Win CE | Tablet  
     

Free Mobile Software, Themes, Games, Apps for PDA and Smartphones

     
Search by Device
My Device

  
Search by Category
Business & Profession
Databases
Dictionary & Translator
Entertainment
Finance
Games
Healthcare & Medicine
Internet & Communications
Multimedia & Graphics
Organisation & Productivity
Programming & Development
Reading
Science & Education
System Utilities
Themes & Wallpapers & Skins
Travel & Navigation
Search by Platform
Android
Apple iPhone OS
iPad
iPhone
iPod Touch
BlackBerry
Java
Linux
Maemo Nokia Internet Tablet
MeeGO
Sharp Zaurus
Mobile Gaming
Nintendo DS
Playstation 3
Playstation Portable
Wii
Xbox 360
Palm OS
Symbian OS
Series 60
Series 80
Series 90
UIQ
Tablet PC
Windows CE.NET
Windows Mobile Pocket PC
Windows Mobile Smartphone
     


 
 
WiiRemoteJ




WiiRemoteJ
Version: 1.4 (library documentation)

Platforms: Mobile Gaming, Wii


Categories: Programming & Development

Upload date: 28 Jan 12

Developer:

License: Freeware

Downloads: 17

File Size: 258 Kb
Download Free WiiRemoteJ 



Rating: 0.0/5 (Total votes: 0)




  WiiRemoteJ

This development library isn't strictly Wiibrew, but it's a mighty useful tool that homebrew developers for other platforms out there might enjoy. WiiRemoteJ is a library that allows your computer to interact with the Wiimote through Bluetooth, with Java as the medium. Here's the changelog since the initial release:

7/03/08 - v1.4
-Fixed bugs with multiple remotes
-Made Exceptions thrown when connecting via findRemote() propagate to user
-Added Balance Board support
-Updated README and LICENSE appropriately

2/24/08 - v1.3
-Improved thread cleanup after disconnect.
-Added ability to create "fake" WiiRemotes for use in initializing events
-Updated README and LICENSE

1/14/08 - v1.2
-Workaround for BlueSoleil bug added.
-GuitarExtension added

12/26/07 - v1.1
-Numerous bug fixes. I've forgotten what they all are.
-Added support for systems that don't have mice.

6/25/07 - v1.0
-Totally redid ButtonMaps to allow multiple types of actions (key presses, mouse
clicks, and mouse scrolls) to coexist.
-ButtonMap subclasses still exist, but now serve only to provide convenience
constructors. They have no additional or specialized functionality.
-ButtonMaps can also now require buttons to be pressed on both the remote and a
peripheral to trigger.
-Added isAnyPressed and isOnlyPressed as button evaluation methods.
-By default, no lights turn on when the remote is connected (all four lights used to turn
on). You should turn on at least one light so that users know the remote is on.
-Got my hands on and tested a classic controller. There were bugs. They are fixed.
-Changed left and right triggers on the classic controller to percents instead of values.
-Fixed a lot of bugs.
-Improved IRAccelerometerMouse to be more reliable when the mouse is being
moved around (there is some acceleration). It's not where I want it yet, but it's better.

4/19/07 - v0.9
-Fixed a memory leak with WRButtonEvents
-Fixed/clarified some documentation
-Added mouse-wheel button mapping support
-Fixed bug where button mapping could cause keys to "stick"
-Improved efficiency of button mapping in general
-Many changes to the test/sample file WRLImpl.java (to demo scrolling)

4/03/07 - v0.8
-Initial release!
 
Like it? Share with your friends!

If you got an error while installing Themes, Software or Games, please, read FAQ.
 
Similar Software:

TinkeTinke
Tinke benito356 continues to work on his decompiler homebrew app for the DS. This here is x86 for v0.7.2. 0.7
Scramble PatcherScramble Patcher
Scramble Patcher from Davee: [Notice] This is for firmware 5.00 ONLY! [Info] This release is mainly targeted at theme developers more than normal users, but they can use it if they wish. If you haven't seen the VSH Module Descrambler, you will need to go and check that first, before using this
NetlibNetlib
Netlib  youresam from our forums has just updated netlib. It's a library of functions which developers can use so that they don't have to re-type the code. They can simply call the functions from this library and it will do its work. And in the newest version, youresam has added a really wacky function. You can make phone-calls! Yep, you read that right
Daedalus Pre R5Daedalus Pre R5
Daedalus Pre R5  CoderX was kind enough to tip us about StrmnNrmn's new compiled Daedalus source code done by PSdonkey. He has compiled all the updated source code by StrmnNrmn as he had been getting a lot of messages from people who wanted to try them out but couldn't because - you guessed right - they couldn't compile the source code on their own
Taiko revision 11Taiko revision 11
Taiko revision 11  Taiko is an opensource NANDloader for Nintendo Wii channels but focused on the use with Wiiware/Virtual console channels. The NANDloader its a lil piece of code embedded in each channel and bootstrapped by the sysmenu when you click the "Start" button on the Wii. Features: * Nearly 100% compatibility with any channel
Micro Lua DSMicro Lua DS
Micro Lua DS Homebrew developer Risike has released a new version of Micro Lua DS, a handy homebrew app for DS owners that allows you to launch Lua scripts to create homebrewed games and applications. What's new in the latest release?Changelog: New features Add screen.drawTexturedQuad() and screen.drawTexturedTriangle() to draw textured primitives
3D Engine - Nitro Engine V 0.3.03D Engine - Nitro Engine V 0.3.0
3D Engine - Nitro Engine V 0.3.0 from AntonioND: Hello! This is a 3D engine, which aim is to make easier the procces of making a 3D game for the DS Characteristics: -Loader of models and textures from FAT. -Dual 3D, as easy as normal 3D. -Can load BMPs of 8, 16, and 24 bits and convert them into textures. -Hardware-accelerated effects like fog and toon shading
TinkeTinke
Tinke Changelog 0.8.1 A  *** BTX0 textures supported (view only) ** Game 999HRPERDOOR (Nine Hours, Nine Persons, Nine Doors) supported - SIR0 files in folder /cha ** Game EDGEWORTH (Ace Attorney Miles Investigation) supported - Unpack and pack support to the file romfile
Ps3WizardPs3Wizard
Ps3Wizard PS3 Homebrew developer PsDev has returned to bring us what he is calling the final update to his PS3Wizard program.A  PS3Wizard allows the installation of a PS3 template within your Visual Studio allowing you to create homebrew for your PS3.A  It uses Fail0verFlow's makefile and Psvibe main c file and you should be editing the main c to make it your own
PixelmanPixelman
Pixelman Here's something useful for budding DS homebrew developers. Sylus101 has released a new version of PixelMan, a homebrew app that lets you design, test, create, and animate sprites directly on your DS.Version 0.92 of Pixelman brings with it a few fixes and new features such as a binary save and load function
 

Comments on WiiRemoteJ:

Comments not found

Name:


Comment:


Enter text from image below:

Turn on images!

 
 

If you noted an error or download link is broken, please, report it via this page or use comments.
 

Please, select device to check if WiiRemoteJ supports it
 
 
© Pantich 2009 - 2025 All rights reserved.