Warcraft: Tower Defense Noda and his perpetually updated Warcraft: Tower Defense homebrew game for the Nintendo DS is back; this time around as a submission to the NeoFlash Spring Coding Competition. Take note that there are two versions in this release: one in PAFS that works only on slot-2 GBA flashcards, and a DLDI FAT version for any flashcard (including those who use slot-1 cards).
Here's the full changelog for Warcraft: Tower Defense v0.4:
* PAFS version was broken in the last release, now it's working again
* corrected the bug that prevented max towers bonus for first evolution to be applied at start
* corrected colors of selection circle, it looks better now
* fixed the animation bug when a monster is killed at spawn
* fixed sprite scrolling, now sprites are in phase with background while scrolling
* updated the map editor, see its changelog for details
* added a bunch of new features for maps, like small & transparent monsters, W3 damage style, choice for the colors used in the minimap for painting entities...
* complete rewrite of the sprite engine, now sprites corruptions problems should be fixed
* added a nice zoom effect when building/upgrading towers
* added current window display on minimap
* you can now scroll the map directly by dragging the window on the minimap
* monsters are now hidden and no more over a tower when you build a tower over a dead one
* added a flashing message when a new evolution is available and wasn't before
* you can now scroll maps in the map selection screen directly by touching the scroll bar
* added the option to build tower by double-tapping
* added the option to choose L/R to work as a switch and don't need to be held
* added the option to allow to build multiple towers at once
* added the option to choose the position of the in-game build menu
* added an option menu
* added a Linux script for PAFS version
* added multiple paths management (up to 4)
* removed the 40 monsters spawn limit per rounds, now up to 256 monsters per path can be spawned in a round (but remember that only 40 can be active)
* added stereo sound placement
* updated & added some new maps (try the map Hellgate Keeper's to the new features in action!)
* added a new pathfinder, quite faster than the old one but less accurate little optimizations here and there :)
Aside from the readme, included also in the game archive is a very helpful manual in pdf format. I fyou haven't been following the continuous updates and development notes of this homebrew game, you can check both of the documents in the zipped download.
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