DGEN
We just got word from the QJ forums that Syn-z has released the source code for version 1.70 of DGEN, the Sega Genesis/Mega Drive emulator for the PSP. This should allow people to work on their own little tweaks to the DGEN code to make for personal versions of the DGEN emulator, or as reference material for use on their own works
Dow
We've seen a good number of homebrew releases from PlayStation Portable developer bumuckl and today, the coder has released another one. It's a homebrew application called Dow! that will let you make "develop on the go
Dow!
February saw the first release of Dow!, which in itself is a peculiar name for a program meant to mean "Develop on the go!" But behind the name lay an impressive Lua homebrew development application, if you had a PSP Fat (a.k.a PSP-1000) of course. Sony PlayStation Portable homebrew coder bumuckl broke that barrier with Dow! version 0
DSX Build 013
PSP homebrew developers interested in the latest news regarding their console may want to take a gander, as fellow coder PSPJunkie_ just dropped by the QJ.Net Forums to announce the release of the DSX Build 013 application.
This homebrew, in case you're asking, is a development library built to ease up the process of creating
Dungeons Engine 2
Homebrew developer charnold showcased his Dungeons Engines 2 back in August of this year by releasing a gallery demo. The coder just dropped by QJ.NET PSP Development Forum and informed us that he is still working on the project. As a matter of fact, a new feature has been added with the engine
Easy Accelerated Image Rendering Lib
Easy Accelerated Image Rendering Lib is a homebrew application for image rendering designed to be an alternative to graphics.c/h. It was created by the_darkside_986 and some of its noteworthy features include the ability to stretch and rotate images as well as a user-friendly interface
Easy Accelerated Image Rendering Library
Hazed Mirror Productions (http://hazedmirror.gmdude66.net/index.php) presents The Easy Accelerated Image library.
INTRODUCTION Most new C/C++ PSP developers use graphics.c/h for rendering images. However, in my own experience, the graphics
Easy3Dcpp
Mootjeuh has released a handy library for those who prefer using C/C++ to code their PSP homebrew projects. This library, called Easy3Dccp, is a collection of functions that makes it easier for devs to use the PSP's 3D engine.
The dev notes that all of the functions were originally created in Lua by masterlau. Mootjeuh says he just ported them
EGE: Small 2D Engine
If you're a neophyte in the world of game developing and there's nobody there to show you how it's done step by step, then this is your lucky day my friend. Your very own game may just be within reach. drcd of ps2dev
Engine02
Homebrew developer Stealth has released a new version of Engine02, a versatile, multiplatform 2D game engine that allows aspiring developers to create their own homebrewed games