Drakon finally got back to us. Here we have his tutorial on how to load your own maps to JellyCar on the PSP. First things first, you will need the Level Editor program installed on your PC, of course. Once that's done, you can follow these three steps:
Part 1:
After installation of the level editor is complete, you will gain access to tutorial on using editor, made by walaber. It's very good tutorial :> Also you can open all maps from JellyCar PSP - they are in Assets/Scenes/ folder, .scene files. It's good idea to check them, how they work and how are they constructed. Try to change them, experiment on them and then make your own special map.
Ok - so you have your super map created in editor, what's next? Use option "Save All" in editor to save whole map in some folder - name it ex. "super_map.scene". Now copy all generated files to Assets/Scenes/ - when you are creating objects try to gave them some unique names.
Part 2:
Now open scene_list.xml in some text editor. This is list of all maps. We need to add our own line. ex:
name - name of our map
file - file with our map
thumb - file with image that will be shown in menu
Part 3:
Now the image file. It must be .png image, 96x96 pixels size. With name that you declared in scene_list.xml file so here it will be : supermap.png.
Put that file in Assets/Texture/. If you are not artist like me and want nice image from your level do this. Just run the game without that image file of your level - it will be ok. Navigate your map in menu - there will be name but no image.Run map and take screen in the game - use tool like remoteJoy or other (screens in next version...) Now just make your nice miniature from screenshot and put in in Assets/Texture/. Now if you will start the game and navigate in menu to your map you will see name of the map and image.
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