Powernoid is my homage to the Amiga family of comuters. It's a Breakout clone with powerup features.
This game was inspired by MegaBall, a game I use to play on the Amiga CD32 which also
inspired DX-Ball for Windows.
Powernoid is coded from scratch. The program itself is entirely my original work with the exception
of the Intrafont library by BenHur used for printing text to the screen, and sounds that were
scavenged from various free sources on the internet, and In game music by Drax.
The idea is to destroy all bricks on each level by hitting the ball toward them with the paddle.
As the player progresses through the levels, some powerups are available to make this job easier.
Some bad powerups also make the game harder! 100 points is also awarded for hitting a powerup brick.
Unlike the games mentioned above, powerups in this game remain active as the player progresses through
stages, and can accumulate, but all powerups are reset when a life is lost.
The player begins the game with three lives, each of which is lost when a ball is missed.
The game is over when all three lives are lost. An extra life can be gained by hitting an extra life
powerup brick. One will randomly appear in any 1 of the 15 stages, and another will appear in one of
the first five stages. Both appear in a random position on the third row of bricks.
In any stage when only one brick is left on the screen, a timer begins. If the timer reaches a set
time before the last brick is hit (approximately 10 seconds), the brick will explode, and 100 points
will be awarded. You may like to avoid hitting the last brick in any stage to achieve this goal.
Powernoid was tested with 3.52 M33 firmware, but is expected to work with any homebrew firmware.
Controls are simle.
Move the paddle left or right with either the analogue stick or the D pad.
You can fire missiles with the Cross button if the missile powerup is active.
You can pause the game and see the score at any time by pressing the HOME button.
This actually pauses the game for a little even after you select "No" and return to the game,
so you are not unfairly caught off guard when the game restarts.
Cheats!!!
There are a couple of cheats used for development have been left in the released version of the game.
If you press Up and Triangle at the same time, every good powerup will be activated at once.
If you press Up and Circle at the same time, both bad powerups will be activated at once.
Any high scores achieved with these cheats will not be saved to the Memory Stick.
Tip!!
If you hold left just before stage 6 or 15 start, you will avoid the ball hitting red bricks right away.
YOu still need to avoid them for the rest of the stage though!
Cheers, Art.
bmar8190@bigpond.net.au
Powernoid V4e (07/02/09):
Black and white death screen implemented to fall in line with the Windows DX-Ball game.
Last brick blows up if it is in play for too long to fall in line with Windows DX-Ball game.
Some code optimisation.
Like it? Share with your friends!
If you got an error while installing Themes, Software or Games, please, read FAQ.
Similar Software:
(Unofficial) Cave Story demo About a year ago, Variant Interactive let out word that they were developing a PSP version of Cave Story - the PC sidescrolling adventure game that was initially released as freeware by developer Daisuke Amaya (aka Pixel)
MathematiX for CFW 3.xx OE Help Albert Einstein catch the mathematical formulas as they fall from the sky in this simple game
Chase the Penguin Here at QJ, we are gladdened by each and every reader that takes the time to read and comment on the articles we've made, even if they're about first posts or about how horrendously atrocious our writing skills are
Chickenhunter Stable Version Chickenhunter Stable Version
Spessi has emailed us his homebrew game Chickenhunter. This game is a clone of a German game called "Moorhuhn", in which you try to kill as many chickens as possible in the given 90 seconds
Magic Cube Homebrew coder gorglucks has released the first version of Magic Cube, a homebrew game based on the highly addictive flash game 3D Logic
Raphael's Funky Demo Raphael's Funky Demo
Raphael submitted his entry for the PSP neoflash contest. He said that it was just a demo. We think it's a great opening for a game! Here's a cool shot!
Disco
The first thing we noticed was the colorful background--transporting us back to the 1970's, where Disco held it's powerful grip on popular culture
God of War Unleash the power of the Gods and embark on a merciless quest as Kratos, an ex-Spartan warrior driven to destroy Ares, the God of War
PSPairs PSPairs
kozine from our forums has just released his first Lua game, PSPairs. This is a clone of the game Snap. But, with a twist
Sonic Battle Arena Special Christmas Edition! Sonic Battle Arena Special Christmas Edition!
f you aren't yet feeling festive then this little homebrew offering should cheer you up and change even the biggest of Scrooges into budding Santas. Vaza from our forums has released a special Christmas edition of his Sonic Battle Arena game for the PSP which recieved so much attention when it went online back in July
Wolfenstein 3D Wolfenstein 3D
from Zack:
So after quite a large gap between releases here is the latest version of Wolfenstein 3D PSP.
I promised to get a release out this week and am keeping to my word (this time ).
There is little in the way of new features in this release, it is mainly bug fixes
Comments on Powernoid:
Comments not found
If you noted an error or download link is broken, please, report it via this page or use comments.
Please, select device to check if Powernoid supports it