Spritemanager
Spritemanager is a class designed to be an easy to use manager for libwiisprite that allow to directly create and handle sprites with images, images sequence or text inside
Taiko revision 11
Taiko is an opensource NANDloader for Nintendo Wii channels but focused on the use with Wiiware/Virtual console channels. The NANDloader its a lil piece of code embedded in each channel and bootstrapped by the sysmenu when you click the "Start" button on the Wii.
Features:
* Nearly 100% compatibility with any channel
The HOMEbrew Menu Standard Library is a simple code library that allows developers to easily incorporate a HOME menu similiar to Nintendos into their applications
The HOMEbrew Menu Standard Library is a simple code library that allows developers to easily incorporate a HOME menu similiar to Nintendos into their applications
Wii Config
As the latest from homebrew developer Waninkoko, Wii Config version 1.0 is the developer's first release of a homebrew semi-brick circumvention tool for the Nintendo Wii
Wii Config
As the latest from homebrew developer Waninkoko, Wii Config version 1.0 is the developer's first release of a homebrew semi-brick circumvention tool for the Nintendo Wii
The Wii Device Library is a cross platform C# class library that provides an interface to various Wii related devices, like the Wiimote, Classic Controller, Nunchuk and Balance Board
Wii Game Studio
Wii homebrew developer Robert Dixon has emailed us to let us know that he has now released his latest project, Wii Game Studio. It's a code-free easy tool for developing Wii homebrew.
Do take note of the fact that this is just a Beta release, hence there may still be bugs lurking about
From WiiBrew, we've spotted a visual resource treat for developers within the budding Nintendo Wii homebrew community: a set of cursor images that mimic the next-generation console's standard Wiimote cursor set
WiiBuilder
WiiBuilder is a Windows software to use for Wii homebrew development.
Usage:
The File section is use for:
* Binary file conversion (creating a C array to include into a Wii homebrew project). Allowed file types are:
o Portable Network Graphics (.png)
o JPEG images (.jpg or .jpeg)
o XML (.xml)
o MPEG-1 Audio Layer 3 (.mp3)
o MOD (