Symbian OS | Pocket PC | Smartphone | Android | BlackBerry | Apple iPhone OS | Java | Mobile Gaming | Linux | Palm | Win CE | Tablet  
     

Free Mobile Software, Themes, Games, Apps for PDA and Smartphones

     
Search by Device
My Device

  
Search by Category
Business & Profession
Databases
Dictionary & Translator
Entertainment
Finance
Games
Healthcare & Medicine
Internet & Communications
Multimedia & Graphics
Organisation & Productivity
Programming & Development
Reading
Science & Education
System Utilities
Themes & Wallpapers & Skins
Travel & Navigation
Search by Platform
Android
Apple iPhone OS
iPad
iPhone
iPod Touch
BlackBerry
Java
Linux
Maemo Nokia Internet Tablet
MeeGO
Sharp Zaurus
Mobile Gaming
Nintendo DS
Playstation 3
Playstation Portable
Wii
Xbox 360
Palm OS
Symbian OS
Series 60
Series 80
Series 90
UIQ
Tablet PC
Windows CE.NET
Windows Mobile Pocket PC
Windows Mobile Smartphone
     


 
 
Dolphin SVN r7127 64bit




Dolphin SVN r7127 64bit
Version: 1.0

Platforms: Mobile Gaming, Wii


Categories: Games

Upload date: 22 Jan 12

Developer:

License: Freeware

Downloads: 85

File Size: 5488 Kb
Download Free Dolphin SVN r7127 64bit 



Rating: 2.1/5 (Total votes: 7)




  Dolphin SVN r7127 64bit

The Dolphin dev Team continues to improve their Nintendo Gamecube and Wi emulator, Dolphin, with another batch of SVN revisions for today, bringing a new set of features and improvements.

Now on revision 7127, the latest updates of the emulator includes:

  • Dolphin SVN r7127
    • Add Portuguese translations thanks to Zilaan.
    • Update several of the other languages.
    • Fix those pesky DSPIntUtil.h compiler errors.
    • Clean up some remnants of building the plugins in the primary CMakeLists.txt file.
  • Dolphin SVN r7126
    • fix sd commands 0x40 and 0x41. thanks to tueidj for the test.
  • Dolphin SVN r7124
    • vs2010: add debugfast configs for wxw (now debugfast links faster!). clean up wxw projects a lot.
  • Dolphin SVN r7123
    • Experimental commit and one fix for my last commit.
    • I think that isFifoBusy bring better sync with VI (video interface) because the CPU emulated threads are waiting for DrawDone in BP Register. So, I do some modifications.
    • 1) Rename "IsFifoBusy" by "isPossibleWaitingSetDrawDone"
    • 2) Only activate isPossibleWaitingSetDrawDone when bFF_GPLinkEnable is true in fifo loop "Inmediate mode" that is because in theory this drawsync function is using in this mode.
    • 3) Deactivate isPossibleWaitingSetDrawDone also in SetFinish in PixelEngine, beside when 32 block is finish.
    • Please regression in yours games thats can bring some FPS more above all with VPS frame limiter ON (Auto, 60, 50, etc).
    • Fix waiting in AbortFrame(), please test mp1/mp2 is fixed again.
    • Good look!
  • Dolphin SVN r7122
    • vs2010: add debugfast configs for all projects except wxw...will do those soon.
 
Like it? Share with your friends!

If you got an error while installing Themes, Software or Games, please, read FAQ.
 
Similar Software:

BlueMSX-wiiBlueMSX-wii
BlueMSX-wii is an MSX 1/MSX 2/MSX 2+/Turbo R emulator for the Nintendo Wii. This emulator is based on blueMSX, ported to run on the Nintendo Wii. The emulator will be feature complete, which means that everything works (audio, controllers, keyboard). A nice GUI is featured to choose the games/applications you wish to play. Changelog: * Updated to BlueMSX V2.8.2
Visual Boy AdvanceVisual Boy Advance
Visual Boy Advance First off, we have to thank Nightfall regarding this news, which will be regarding an update for emu_kidid's Visual Boy Advance emulator for the Wii and GameCube systems. The developer has released a new build of VBA version 1.7.2, which will include improved controller support, as well as the addition of an in-game menu
DolphinWx 1080DolphinWx 1080
DolphinWx 1080  Dolphin is a Gamecube emulator. It also has preliminary support for Wii and basic Triforce emulation (this is pending a commit, and does not run games yet). Gamecube compatibility is about the same (or worse, due to various core changes and lack of subsequent compatibility work) as previous releases. Wii compatibility is very low
Visual Boy Advance GX 1.0.2 (source)Visual Boy Advance GX 1.0.2 (source)
Visual Boy Advance GX 1.0.2 (source)  [What's New 1.0.2 - October 6, 2008] * New core! The core is now a custom combination of VBA-M and VBA 1.72 * Added DVD, SMB, ZIP, GameCube MC support * Faster USB/SD speeds * Screen alignment and flickering problems fixed * 128K save support added * Better emulation speeds
Snes9x GXSnes9x GX
Snes9x GX We told you that Wii developer Tantric was a busy guy. Already dropped are updates to Visual Boy Advance GX and FCE Ultra GX and now he has also delivered Snes9x GX version 4.3.0.A  Snes9x GX is a Super Nintendo Emulator for your Nintendo Wii that is a port of Snes9x
Dolphin SVN r7538 32bitDolphin SVN r7538 32bit
Dolphin SVN r7538 32bit The Dolphin dev team has released a new version of their Nintendo Gamecube and Wii emulator. Tagged as revision 7538, the latest update includes the following changes and enhancements. Changelogs: revision 7538: Don't resize render target to handle out-of-bounds viewports. Instead, adjust the projection matrix
FCE Ultra GX 2.0.1FCE Ultra GX 2.0.1
* Zapper support! Turn this on in the Controller Settings - most games require you to have the Zapper on Port 2. Thanks go to aksommerville whose previous work on the Zapper helped, and to michniewski for his cursor positioning code
Visual Boy Advance GXVisual Boy Advance GX
Visual Boy Advance GX Visual Boy Advance GX is a Game Boy Advance / Game Boy emulator for the Wii based on VBA-M. The GUI is powered by libwiigui
Dolphin SVN r7671 64bitDolphin SVN r7671 64bit
Dolphin SVN r7671 64bit The Dolphin Dev Team has recently updated their ever-improving Wii and Gamecube emulator for Windows PC, the Dolphin emulator. Changelogs: revision 7671: DX9: Fix issue r4638: Invalid Call error when resizing the window
Dolphin SVN r7411 32bitDolphin SVN r7411 32bit
Dolphin SVN r7411 32bit The Dolphin Dev Team has issued a new update for their ever-improving Nintendo Gamecube and Wii emulator, the Dolphin Emulator. Changelogs: Revision 7411 Have DX9 plugin also dump frames on every VI as opposed to every new frame (follow-up to r7131 and issue #4064)
 

Comments on Dolphin SVN r7127 64bit:

Comments not found

Name:


Comment:


Enter text from image below:

Turn on images!

 
 

If you noted an error or download link is broken, please, report it via this page or use comments.
 

Please, select device to check if Dolphin SVN r7127 64bit supports it
 
 
© Pantich 2009 - 2025 All rights reserved.