GRRLIB is a C/C++ 2D/3D graphics library for Wii application developers. It is essentially a wrapper which presents a friendly interface to the Nintendo GX core. With it, coders can quickly and easily start creating graphical applications.
Changelog:
*A First support to 3D functions
* GRRLIB_CompoStart and GRRLIB_CompoEnd for real GX compositing with transparency support
* GRRLIB_Screen2Texture is now fully optimized
* USB_Gecko output facilities
* GRRLIB_Compose was deleted since it was not fully using GX
* GRRLIB_GetColor was deleted, the RGBA macro should be used instead
* Lot of new sample code :
o 3D_CubedTileDemo (How to use dynamic texturing)
o 3D_sample1 (A simple rotating flat cube)
o 3D_sample2 (A simple rotating textured cube)
o 3D_sample3 (A textured cube and compositing)
o 3D_sample4 (A complex object rotating)
o basic_drawing (How to use some basic GRRLIB functions)
o bitmap_fx (Effects ShowRoom)
o blending (How to use blending mode)
o compositing (A simple compositing how to)
o funsin (A gradient sinusoid dancing)
o particle (A nice particle sample code)
o template (Use this as a basis for your project)
o TileDemo (This will show you how to use tiles/tileset and map)
o unlimited2d (A faky technic for unlimited sprites)
o unlimited3d (Same as above but with 3D)
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GRRLIB is a C/C++ 2D Graphics library for Wii application developers. It is essentially a wrapper which presents a friendly interface to the Nintendo GX core. With it, coders can quickly and easily start creating graphical applications.
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