Symbian OS | Pocket PC | Smartphone | Android | BlackBerry | Apple iPhone OS | Java | Mobile Gaming | Linux | Palm | Win CE | Tablet  
     

Free Mobile Software, Themes, Games, Apps for PDA and Smartphones

     
Search by Device
My Device

  
Search by Category
Business & Profession
Databases
Dictionary & Translator
Entertainment
Finance
Games
Healthcare & Medicine
Internet & Communications
Multimedia & Graphics
Organisation & Productivity
Programming & Development
Reading
Science & Education
System Utilities
Themes & Wallpapers & Skins
Travel & Navigation
Search by Platform
Android
Apple iPhone OS
iPad
iPhone
iPod Touch
BlackBerry
Java
Linux
Maemo Nokia Internet Tablet
MeeGO
Sharp Zaurus
Mobile Gaming
Nintendo DS
Playstation 3
Playstation Portable
Wii
Xbox 360
Palm OS
Symbian OS
Series 60
Series 80
Series 90
UIQ
Tablet PC
Windows CE.NET
Windows Mobile Pocket PC
Windows Mobile Smartphone
     


 
 
Wire3D




Wire3D
Version: 1.0.2

Platforms: Mobile Gaming, Wii


Categories: Programming & Development

Upload date: 15 Jul 12

Developer:

License: Freeware

Downloads: 83

File Size: 10070 Kb
Download Free Wire3D 



Rating: 2.0/5 (Total votes: 3)




  Wire3D

Thanks to the work of Wii developer antibyte today we have version 1.0.2 of Wire3D.A  Wire stands for (Wii Independent 3D Rendering Engine) and is a developer tool to use the framework / library / 3D engine designed to develop games / applications for the Nintendo Wii.A  The full changelog is listed below.A 

Changelog v 1.0.2

"v1.0.2

Wire
draw call batching of static and dynamic geometry
text rendering
skybox node
VertexBuffer uses 32bit color (instead of 4 floats) now, so no more conversion at Bind() time. Note: Although interface changed, there are no changes for the user due to implicit conversion operators to/from ColorRGB(A).
IndexBuffer only uses 16bit indices, as Wii does not support 32bit indices anyways. Note: Interface only changed on IndexBuffer::GetData(), if you are accessing index buffers via operator there are no changes necessary.
(PC) fixed renderer statistics bug when ResetDevice()/DestroyAll() was issued.
(PC) fixed NVIDIA PerfHUD getting stalled when pressing a key.
(Wii) fixed anisotropic texture filtering

Importer
leaking vertex data fixed
support for "Static" flagged transformations
fixed missing Spotlight parameters
Tools
freetype2 font engine added
Samples
updated Sample3, Sample10 and Demo to showcase new features"

 
Like it? Share with your friends!

If you got an error while installing Themes, Software or Games, please, read FAQ.
 
Similar Software:

GRRLib 4.0.0GRRLib 4.0.0
GRRLib 4.0.0 =============================================================== Code : NoNameNo Additional Code : Crayon Code Hints : RedShade Download and Help Forum : http://grrlib.santo
Wii Device LibraryWii Device Library
The Wii Device Library is a cross platform C# class library that provides an interface to various Wii related devices, like the Wiimote, Classic Controller, Nunchuk and Balance Board
The HOMEbrew Menu Standard Library (source)The HOMEbrew Menu Standard Library (source)
The HOMEbrew Menu Standard Library is a simple code library that allows developers to easily incorporate a HOME menu similiar to Nintendos into their applications
LibmiiLibmii
Libmii is an in-development library to allow homebrew developers to use Miis in their applications
Wii ConfigWii Config
Wii Config As the latest from homebrew developer Waninkoko, Wii Config version 1.0 is the developer's first release of a homebrew semi-brick circumvention tool for the Nintendo Wii
libogc 20080602libogc 20080602
libogc 20080602  Heads up, Wiibrew developers! Here's the latest version of LibOGC, the premiere library for Wii and GameCube homebrew development. This version now has support for the Wiimote. Here's what else is new on release 20080602: * Shagkur's lwbt port and reworking of Para's wiiuse library bring us wiimote support
Revolution Engine 0.1 public releaseRevolution Engine 0.1 public release
Revolution Engine 0.1 public release  Joining in the fray of the growingly exciting Wii homebrew community is Spanish developer technik and he brings with him his creation, the Revolution Engine. It's a 3D games engine for the Wii that allows you to easily create cool 3D homebrew games for your console. Cool, huh
Lua for WiiLua for Wii
Lua for Wii  Lua is a powerful scripting language, used by a lot of programmers because its fast, small, and powerful. It's a popular language in the PSP homebrew scene, and was also used to make the GUI for World of Warcraft. Now, Wiibrewers also get the chance to code in Lua. This release is called Lua for Wii, and comes from homebrew developer Feesh!
libwiispritelibwiisprite
libwiisprite Wiibrewers Chaosteil, Feesh and Arikado has released a new version of libwiisprite, a handy sprite library for the Nintendo Wii that uses GX as its underlying rendering engine
WiiRemoteJWiiRemoteJ
WiiRemoteJ This development library isn't strictly Wiibrew, but it's a mighty useful tool that homebrew developers for other platforms out there might enjoy. WiiRemoteJ is a library that allows your computer to interact with the Wiimote through Bluetooth, with Java as the medium. Here's the changelog since the original release: 7/03/08 - v1
 

Comments on Wire3D:

Comments not found

Name:


Comment:


Enter text from image below:

Turn on images!

 
 

If you noted an error or download link is broken, please, report it via this page or use comments.
 

Please, select device to check if Wire3D supports it
 
 
© Pantich 2009 - 2025 All rights reserved.