WiMo Game Frameworks - The WiMo Game Frameworks (WiMo-GF) is an open source project that is intended to make it easier to write casual games for mobile devices using C# or Visual Basic .NET.
The initial release is targeted at building casual games for the Windows Mobile 5.0, 6.0, 6.1 and 6.5 platform. WiMo-GF is designed with extensibility and making your games future proof in mind. By developing your game against a set of abstract interfaces you will be able to easily compile your game with implementations of those interfaces for different hardware and devices with making no or minimal changes to your game. Work has begun to target the ZuneHD and support will be planned for Windows Mobile 7 as more information is available for that platform.
Although WiMo-GF was built for the novice to get up to speed quickly and easily, it supports many advanced features such as physics, collection detection, accelerometer input and planned support for on-line services such as high-score and cooperative game play. In addition if you need specialized functionality you can create a custom implementation of the interfaces to suite your needs.
Services Provided by WiMo-GF:
The following services are provided by the frameworks and are roughly organized by interfaces defined in the core WiMo-GF project.
Device/Hardware Specific
DisplayManager – Provides services to draw sprites to the display. The initial implementation is DirectDraw for Windows Mobile. Support is planned for Direct3D.
InputManager – Provides a layer of abstraction between the game and the input devices. This includes hardware buttons, accelerometer and some on-screen soft buttons for devices with limited hardware interface.
AudioManager – Provides a layer of abstraction between loading and playing sounds and music for your game.
GameEngine – Implementation of the gaming loop and basic features for primitives such as Shapes, Text and Images. The GameEngine also provides low level services to extract and load resources such as a images and audio files.
Gaming Services
PhysicsManager – Provides services to apply forces to your gaming sprites
CollisionManager – Collision Detection Algorithms
MenuManager – Simple way to display on-screen Menus
Like it? Share with your friends!
If you got an error while installing Themes, Software or Games, please, read FAQ.
Supported operating systems:
Pocket PC 2002, Windows Mobile 2003, Windows Mobile 5.0
Similar Software:
FBA The Creator Create your GAMES and APPLICATIONS with very basic and easy language
cke cke is a general purpose text editor designed for the PocketPC handhelds. It includes several features that missed in other similar programs, such as simultaneous editing of multiple documents, customization of fonts, tabsize, indenting, sintax highlighting of different languages, wordwrap, ..., see the a more complete list in the features section
The Yard The Yard - The Yard is designed for anyone interested in learning how realistic game effects actually work. If you are writing a a game or simulation for the Windows Mobile OS and unsure about how to add realistic physics, collision detection, collision reactions and a host of other features to your games, The Yard will save you an incredible amount of time and energy
PrintCE SDK If you develop a program on eMbedded Visual C++ , Visual Basic , Visual Studio 2003/2005 .Net Compact Framework it is possible for you to include into your program a printing opportunity using PrintCE SDK
PocketPing PocketPing-Well, did you ever miss a ping function on your Pocket PC like you find it on Windows XP? Pocket Ping is a small software wich allows you to execute a ping from your Pocket PC device. Features:
- This program runs on Pocket PC.
- You can ping an IP address or a host name.
- It shows you the IP address of an enterd host name
Socks Proxy A SOCKS proxy is a proxy server that is capable of forwarding nearly all types of network traffic, similar to a NAT router. It is very simple to use. Simply type in the port you would like the proxy server to listen on (defaults is 1080), then click the large "Start Proxy" button.
Some applications are SOCKS-ready and others are not
PocketZeus Lite PocketZeus Lite will let you code, compile, debug and run your program directly on the Pocket PC.
The language is very simmilar to visual basic.
Zeus was designed as a interface language for use in data aquisition and robotics.
Think of Zeus as the ultimate programmable calculator
MobiAccess Development MobiAccess is a mobile development framework that enables developers to easily create mobile applications for data collection without extensive knowledge on mobile development. It handles data replication (mobiSync) and data visualization (mobiVision) as well
eSQL Pocket PC eSQL is a small, fast, portable and powerful embedded relational SQL database for Windows and Windows Mobile devices. Based on excellent database engine sqlite, eSQL provides rich features including:
- A complete database is stored in a single cross-platform file.
- No setup or administration needed
"emUnix Reference" for Pocket PC 2002 / 2003 "emUnix Reference" is made compatible with Windows mobile edition 2003 devices.
The modified new version of emUnix Reference is now available with more commands.
emUnixReference will be of inestimable help to all unix programmers, never mind even if you are beginner.
emUnixReference show list of UNIX commands with explanation
Other Software by developer «Kevin Wolf»:
not found
Comments on WiMo Game Frameworks Technology Preview:
Comments not found
If you noted an error or download link is broken, please, report it via this page or use comments.
WiMo Game Frameworks Technology Preview is compatible with your device Acer c530/c531