If you got an error while installing Themes, Software or Games, please, read FAQ.
Supported operating systems:
Windows Mobile 5.0, Windows Mobile 6 Classic, Windows Mobile 6 Professional, Windows Mobile 6.1 Classic, Windows Mobile 6.1 Professional, Windows Mobile 6.5 Professional
Similar Software:
DuckerFloors DuckerFloors - The object of the game is to jump from floor to floor and shoot your ball at the computer player until his health runs out. You get 10 points each time you hit the computer player and 100 bonus and next round when you knock him 10 times. You can also 'duck' under the bushes when you are about to be hit. Free man every round after five
HydraRiver HydraRiver - The object of this game is to shoot the flying bricks before they hit you. You get 10 points for each one you hit and 100 bonus and next round for all four. Free man every 5 rounds.
This program requires that you have both the 'BeanDLL.dll' file ** and ** the runtime files for Visual Basic on your PocketPC computer
RelayLines RelayLines - RelayLines is a simple game for Windows Mobile. The goal is to make it to the finish line before the computer player.
For each foot you are past the computer player, your score is increased by 5. When you reach the finish line first, you receive 100 bonus points and advance to the next round. You earn a free life every round after five
AstroShip AstroShip - The object of this game is to shoot the alien ships. You get 1 point for each ship you shoot. If a alien ship hits your ship then the game is over.
This program requires that you have both the 'BeanDLL.dll' file ** and ** the runtime files for Visual Basic on your PocketPC computer
KarateFences KarateFences - The object of the game is to keep over the fences and use your foot and knock the computer player in the head 10 times before he knocks you out. You get 10 points each time you hit him and 100 bonus and next round when you knock him out. Free man every round after five.
This program requires that you have both the 'BeanDLL
ElevatorMan ElevatorMan - The object of this game is to move up/down on the elevator and pick up the gold bars. You get 1 point for each one you pick up. If you get hit by a bullet then the game is over.
This program requires that you have both the 'BeanDLL.dll' file ** and ** the runtime files for Visual Basic on your PocketPC computer
SnowmanIcebergs SnowmanIcebergs - Jump from iceberg or iceberg and use your snowman's hands to catch the snowballs before they hit you. The snowman can be controlled using the screen or joypad. You earn 10 points for each snowball you catch and 100 bonus and next round when you catch all six. Free man every round after five
BoatEscorter BoatEscorter - The object of this game is to move your boat and shoot down the bubbles before they hit the boxes. You get 10 points for each one you shoot down. 100 Bonus for all six. Free man every five rounds.
This program requires that you have both the 'BeanDLL.dll' file ** and ** the runtime files for Visual Basic on your PocketPC computer
JoggerFarm JoggerFarm - The object of the game is to run on the farm and jump and grab the apples on the trees with your hands and kick them with your feet before they fall into the grass. You get 10 points each apple you pick and 10 points for kicking it. 100 bonus and next round when you pick all six
Sensory Overload Sensory Overload - A few days ago I published the Managed OpenGL ES wrapper. As a proof of concept, I went so far as to create a simple game for the HTC Touch Diamond that utilizes the G-Sensor, Nav Sensor, and the 3D hardware capabilities of the device. The end result is a simple Asteroids type game I call Sensory Overload