Pocket C# is port of C# compiler from DotGNU project to Windows CE. DotGNU contains open-source runtime, compiler, tools and many other things to make free cross-platform .NET environment. I took only compiler and several required tools and ported them with some modifications to WinCE platform. It's quite easy to use and I'm going to make IDE for more comfortable usage.
What all of this means? In a few words it means that now you can develop and build applications using standard .NET CF and C# right on your pocket device. It's really easy, you almost don't need to do anything manually - just write your code and project file and then build it with one tap!
Please visit public discussion group for latest info, downloads and help. And click here for more information about DotGNU.
Components
C# compiler (cscc-cs)
IL (intermediate language) assembler (ilasm)
Linker (ilalink)
Wrapper for these tools (cscc)
XML based build tool (csant)
Runtime libraries - standard Microsoft .NET CF
Sample applications
Future plans
some modifications for easier usage in PocketPC envoronment
IDE
maybe support for VB.NET, J# and C/C++
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If you got an error while installing Themes, Software or Games, please, read FAQ.
Supported operating systems:
Pocket PC 2002, WinCE.Net 3.0, WinCE.Net 4.0, WinCE.Net 5.0, WinCE.Net 6.0, Windows Mobile 2003
Similar Software:
GLibPPC Pocket PC GLibPPC 0.35A -graphic library for Pocket PC. Its main goal is to simplify developpers' work by providing primitives and recurring functions for games, demonstrations etc. It is the first library which provides the load of the CPU in real time, a vital indicator when one wishes to optimize the graphic performances of Pocket PC
"emUnix Reference" for Pocket PC 2002 / 2003 "emUnix Reference" is made compatible with Windows mobile edition 2003 devices.
The modified new version of emUnix Reference is now available with more commands.
emUnixReference will be of inestimable help to all unix programmers, never mind even if you are beginner.
emUnixReference show list of UNIX commands with explanation
wxWidgets wxWidgets - wxWidgets is an open source C++ framework providing common API across supported platforms, but uses the native graphical user interface (GUI) and other facilities on each platform.
wxWidgets lets developers create applications for Win32, Mac OS X, GTK+, X11, Motif, WinCE, and more using one codebase
Winsock API Wrapper Winsock API Wrapper - Access Winsock API from Visual Basic (with added support for Unicode strings) If you have had experience with using the Winsock control in Embedded Visual Basic, you might have come across it's limitation of not being able to send binary data. dgSocket.dll improves on several aspects of the winsock control
nueRecMod nueRecMod - nueRecMod is an updated version of RecMod. nueRecMod recovers files from modules in the format Imgfstools outputs them in (S000, etc). It is based on RecMod by mamaich. However, this version is lighter and properly sets the imagebase, which is especially important when disassembling via IDA
HaRET'Scripting HaRET'Scripting - Scripting tool which helps dumping whatever you want from HaRET. With other words: you will be able to create all dumps with just one click and without need of PC or USB or any knowledge about this process.
REQUIREMENTS
HaRET.exe, patched by cr2 or the oficial HaRET.exe
Windows Mobile 5, 6, 6.1, 6.5
NetCF 2
Libsssd 089m_20050905 Libsssd is a cross-platform, integer-based audio library designed for interactive applications and games on small devices such as smartphones/PDAs
Libsssd currently supports Linux (OSS, ESD), Win32, WinCE Intent/AmigaDE (hosted), and Symbian S60
Ewe Pocket PC A programming system that allows you to write applications, using Java, which will run the same on desktop systems, on mobile systems, and even in a Web browser as an Applet
GameWrite GameWrite - GameWrite is a miniature IDE that can be used to create Pocket PC games and multimedia applications on your Pocket PC . It's possible to do this without using Embedded Visual Basic or a desktop compiler. GameWrite uses the ASpriteCE Game Control as it's engine, and you can access any of ASpriteCE's functions from within the IDE
DataEditor.NET DataEditor.NET
Control developed in Visual Studio
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Pocket C# is compatible with your device Asus MyPal A600