PocketCircuit - If the image above is not showing, visit this page for screenshots.
The object of this game is to remove all components from a circuit board by short circuiting matching components before time runs out. If these conditions are met components can be removed:
Components can only be removed in pairs
Components must match (color and symbol)
Components must have a circuit
There will be a circuit between two components if there are no other components in the path between the two. The path can be of any length, but it can have at most three straight line segments and two 90 degree changes in it''s direction.
The game has 24 levels of increasing difficulty, where the board will grow from 4x4 to 10x10 components. In addition to this you can choose from four different modes:
Easy: Time for each level is 50% more than the number of components
Standard: Time for each level is 25% more than the number of components
Difficult: Time for each level is equals the number of components
Impossible: Time for each level is 25% less than the number of components
There are also two types of gadgets: The Zapper and the Screwdriver. The Zapper will remove a randomly selected pair of matching components, regardless if there is a circuit between the two or not. The Screwdriver will enable you to choose which pair of matching components will be removed when there is no circuit between them. But be careful when using these, they are limited in their numbers.
Features:
24 levels
4 modes
High score table
Sound effects (optional)
Two type of gadgets
NOTE: PocketCircuit is included in the bundle GamePack 1.0. This allows you to purchase 6 games at the price of 3.5. Check it out!
Limitations in the demo version:
Only the first seven levels can be played
Highscores will NOT be saved when exiting the game
Requirements:
.NET Compact Framework OR PocketPC 2003
Color display
Download the demo today and try it out, you won''t be dissapointed!
Like it? Share with your friends!
If you got an error while installing Themes, Software or Games, please, read FAQ.
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