Free DaedalusX64 SVN r716 Software Download
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DaedalusX64 SVN r716
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Version: 1.0
Platforms: PSP, Mobile GamingCategories: System UtilitiesUpload date: 27 Sep 11Developer: License: Freeware
Downloads: 16
File Size: 2303 Kb
Rating: 1.0/5 (Total votes: 1)
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DaedalusX64 SVN r716
The DaedalusX64 team has updated thier Nintendo 64 emulator project for the PlayStation Portabl, DaedalusX64.
Changelogs:
- Revision 716
- [=>] Merged from Dev branch:
- Rev 299 - Salvy
- [~] Small optimizations in ProcessEeprom/ProcessController
- Rev 300 - Salvy
- [+] Added a hack to fix the shadows in ISS64
- [-] Remove delay when entering pause menu in PHAT PSPs
- Rev 301 - bdacanay
- [+] Added cheats to a lot of popular games
- [+] Repaired some incorrect Kirby 64 blends
- [!] Forced a Hexen blend to fix the invisible hands
- [+] Added a blend to fix the shadow issue in Killer Instinct Gold
- [!] Forced a Killer Instinct Gold blend to partially fix the characters and HUD
- [+] Fixed the Pokeball blend in Pokemon Stadium 2
- WARNING : Before using rev 715+ back up your saves first!
- Revision 715
- [=>] Merged from Dev branch:
- Rev 297 - Salvy
- [+] Implemented internal N64 clock (props to Shapyi and Zoinkity)
- [+] Rewrote PIF to make it simpler (PIF.cpp is now 50% smaller, only draw back is that we need to flip the data, but the gains overcome this) [WIP]
- [!] Removed Chameleon Twist mempak hack (This is handled by a cheat now)
- [!] Fuse 4 reads and 4 writes to just one to speed up when flipping data in PIF.
- Rev 298 - Salvy
- [!] Games that read/write in rumblepak area work now, ex OOT (based from mupen source)
- [~] A couple of clean ups in PIF.cpp
- Revision 714
- [=>] Merged from Dev branch:
- Rev 296 - Salvy
- [+] Optimized/rewrote Process PIF (cmds are processed in one go now )
- [!] Refactored ProcessCommand in PIF (bye bye redundant code)
- [~] Only call GetPreciseTime when we need to delay in framelimeter (Corn)
- [!] Fixed controllers not working in certain games when loading a savestate directly.
- [~] Moved back GetState where it was (is called fewer times there than in CONT_READ_CONTROLLER)
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