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DaedalusX64 SVN r725




DaedalusX64 SVN r725
Version: 1.0

Platforms: PSP, Mobile Gaming


Categories: System Utilities

Upload date: 27 Sep 11

Developer:

License: Freeware

Downloads: 12

File Size: 1015 Kb
Download Free DaedalusX64 SVN r725 



Rating: 1.0/5 (Total votes: 1)




  DaedalusX64 SVN r725

The DaedalusX64 team has released a new build of their Nintendo 64 emulator project for the PlayStation Portable.

Changelog:

  • [=>] Merged from Dev branch:
    • Rev 347 - Corn
      • [+] added ROM setting to enable Body Harvest and Night Creatures to boot
      • [!] modified IRQs
      • [+] added roms.ini for GEX3, Donald Duck and Rayman2
    • Rev 348 - Salvy
      • [!] Simplified and optimized TLB refill/invalid exceptions
      • [~] Simplified CopUnusuable exceptions
    • Rev 349 - Salvy
      • [-] Removed experimental interrupts (was pretty much a test anyways)
      • [~] Simplified abit UseIRQmode check, and added comments
      • [!] By mistake I removed to clear pi status reg in DMA_PI_CopyFromRDRAM...fixed
    • Rev 350 - Corn
      • [!] Improved speed in PIF CRC calculations (w/o using table)
      • [!] Proper name to IRQ hack -> SkipPifIRQ
    • Rev 351 - Salvy
      • [!] Clean up options etc (Removed option to disable Stack Optimization, it works perfectly fine with all the games, there's no point to disable it)
    • Rev 352 - Corn
      • [~] Keep texture in the cache a little longer to avoid swapping textures in and out
    • Rev 353 - Salvy
      • [!] Add back hack for Aydin, since the assumption I took was breaking Rampage
    • Rev 354 - Salvy
      • [!] Enable callbacks when gprof build is compiled
      • [!] Unlocked volatile memory (this unlocks 4mbs extra of memory) (credits to JJS)
      • [!] Disabled suspend mode (this won't work anymore when volatile memory is unlocked) (credits to JJS)
  • Note: The only side effects when volatile memory is used is that suspend and dialogs won't work I won't affect us though, since we don't depend on neither ;)
  • Note2: This is pretty much a test, only cheat codes are allocated in volatile mem atm.
    • Rev 355 - Salvy
      • [!] Forgot VolatileMemPSP.cpp
    • Rev 356 - Salvy
      • [!] Stop and unload imposectrl.prx after we impose HOME button (is only required once for that task anyways)
      • [!] Stop and unload dvemgr.prx if no tv out cables were connected.
    • Rev 357 - Salvy
      • [!] Created wrapper to make it easier to manage modules (since we have plenty ;p)
      • [!] Simplified inits of our modules
    • Rev 358 - Corn
      • [+] Enable to choose 32bit color mode at boot time by pressing "Circle" until splash screen shows up (default is 16bit)
    • Rev 359 - Corn
      • [+] Show 32/16Bit choice in splash screen
    • Rev 360 - Corn
      • [!] Optimized unaligned load/store (saving ~340 OPs)
      • [!] Moved alloc/free fonts to Create/Destroy so it won't happen every frame when showing splash screen
    • Rev 361 - Salvy
      • [~] Fixed text in splash screen
      • [!] Avoid creating two instances of intrafont
    • Rev 362 - Corn
      • [-] removed bit info from main menu
      • [!] Cosmetic change to splash screen
 
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