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DaedalusX64 SVN r729 (signed)
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Version: 1.0
Platforms: PSP, Mobile GamingCategories: System UtilitiesUpload date: 27 Sep 11Developer: License: Freeware
Downloads: 14
File Size: 7005 Kb
Rating: 0.0/5 (Total votes: 0)
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DaedalusX64 SVN r729 (signed)
Revision 729 of DaedalusX64, the ever-popular Nintendo 64 emulator for the PlayStation Portable is now out folks. What's new in the latest update?
Changelogs:
- revision 729
- [~] Forgot to update roms.ini..
- revision 728
- [=>] Merged from Dev branch:
- Rev 386 - Salvy
- [!] Tidy check to update when rumble is active
- Rev 387 - Salvy
- [!] Simplified memory access analysis (shoves off 3k+ ops in StaticAnalysis.cpp)
- [!] Simplified parameters in CodeGen
- Rev 388 - Salvy
- [!] Simplified even more memory access analysis (~1k ops in StaticAnalysis.cpp, I think this the fastest it can get)
- Rev 389 - Salvy
- [!] Disable SimulateDoubles for Power Puff game (fixes the ingame gfx etc)
- Rev 390 - Corn
- [!] Some rendering pipeline fixes and optimizations
- [!] Changed amount and order of render states
- [!] Updated DList debug output
- Rev 391 - Salvy
- [~] Minor optimizations in GFX plugin
- [!] Don't declare blendmodes as statics since it only makes the binary larger and most games only use a few blends.
- Rev 392 - Corn
- [!] modified/reverted some of the previous commit since it breaks scaling and debug outputs
- Rev 393 - Corn
- [!] TEXRECT seems to work fine even in GE when discarding decimal part in coordinates (tnx Salvy)
- Rev 394 - Corn
- [!] Fixed texture scaling glitch (and simplified transform pipeline) in Conker.
- [!] Small change in Vector clipping ASM (scale whole matrix rather than just one vector at the time).
- [!] Some clean up in gspmacros and PSPRenderer.
- [+] Alternative transform pipeline (using CPU/FPU) for Conker (WIP)
- Rev 395 - Corn
- [+] Semi fixed missing sprites in DKR (still needs more work, at least now they show up).
- [!] Optimized the DKR TnL rendering pipeline.
- Rev 396 - Salvy
- [!] Unified DKR and JFG ucode tables
- [!] Simplified DKR/JFG's Vtx ucode
- [!] Simplified abit MoveWord_DKR
- Rev 397 - Corn
- [!] Optimized TnL paths for DKR
- [~] Fixed compile error for enable texture (debug Dlist)
- Rev 398 - Salvy
- [~] Some code reordering and small clean ups
- Rev 399 - Corn
- [-] Reverted Texrect since it does not work well with GE after all
- [!] Reduced MaxUcode to 11 (saves some memory)
- Rev 400 - Salvy
- [!] Forgot to update the vertex multiplier table (this was breaking most custom ucodes, sorry!)
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