Symbian OS | Pocket PC | Smartphone | Android | BlackBerry | Apple iPhone OS | Java | Mobile Gaming | Linux | Palm | Win CE | Tablet  
     

Free Mobile Software, Themes, Games, Apps for PDA and Smartphones

     
Search by Device
My Device

  
Last Viewed Apps
Compute Now
PhoneSCREAM (Access Control)
Responsive Website Developer
MCSE Networking Essentials Studyaid
KeePassSD
Power battery
GO SMS PRO Theme Color Pixel 2
SlideIT Keyboard Slovak Language Pack for Windows Mobile
X Mapper
TRIMEMOX
Search by Category
Business & Profession
Databases
Dictionary & Translator
Entertainment
Finance
Games
Healthcare & Medicine
Internet & Communications
Multimedia & Graphics
Organisation & Productivity
Programming & Development
Reading
Science & Education
System Utilities
Antivirus
Archivers & Compression
Backup & Memory
Barcode Scanner
Battery
Data Storage & Encryption
Display & Flashlight
Emulators & Shells
File management
Hacks & Tweaks
Installer
Interface
Keyboard Extensions & Lock
Localization
Password Managers
Profiles
Registry
Remote connection & Consoles
Screensavers
Screenshots
Search
Security
Synchronization
System management
Task Managers & Launchers
Tests & Benchmarks
Text Editors
More
Themes & Wallpapers & Skins
Travel & Navigation
Search by Platform
Android
Apple iPhone OS
iPad
iPhone
iPod Touch
BlackBerry
Java
Linux
Maemo Nokia Internet Tablet
MeeGO
Sharp Zaurus
Mobile Gaming
Nintendo DS
Playstation 3
Playstation Portable
Wii
Xbox 360
Palm OS
Symbian OS
Series 60
Series 80
Series 90
UIQ
Tablet PC
Windows CE.NET
Windows Mobile Pocket PC
Windows Mobile Smartphone
     


Achivx Partner
 
 
DaedalusX64 SVN r729 (signed)




DaedalusX64 SVN r729 (signed)
Version: 1.0

Platforms: PSP, Mobile Gaming


Categories: System Utilities

Upload date: 27 Sep 11

Developer:

License: Freeware

Downloads: 14

File Size: 7005 Kb
Download Free DaedalusX64 SVN r729 (signed) 



Rating: 0.0/5 (Total votes: 0)




  DaedalusX64 SVN r729 (signed)

Revision 729 of DaedalusX64, the ever-popular Nintendo 64 emulator for the PlayStation Portable is now out folks. What's new in the latest update?


Changelogs:

  • revision 729
    • [~] Forgot to update roms.ini..
  • revision 728
    • [=>] Merged from Dev branch:
      • Rev 386 - Salvy
        • [!] Tidy check to update when rumble is active
      • Rev 387 - Salvy
        • [!] Simplified memory access analysis (shoves off 3k+ ops in StaticAnalysis.cpp)
        • [!] Simplified parameters in CodeGen
      • Rev 388 - Salvy
        • [!] Simplified even more memory access analysis (~1k ops in StaticAnalysis.cpp, I think this the fastest it can get)
      • Rev 389 - Salvy
        • [!] Disable SimulateDoubles for Power Puff game (fixes the ingame gfx etc)
      • Rev 390 - Corn
        • [!] Some rendering pipeline fixes and optimizations
        • [!] Changed amount and order of render states
        • [!] Updated DList debug output
      • Rev 391 - Salvy
        • [~] Minor optimizations in GFX plugin
        • [!] Don't declare blendmodes as statics since it only makes the binary larger and most games only use a few blends.
      • Rev 392 - Corn
        • [!] modified/reverted some of the previous commit since it breaks scaling and debug outputs
      • Rev 393 - Corn
        • [!] TEXRECT seems to work fine even in GE when discarding decimal part in coordinates (tnx Salvy)
      • Rev 394 - Corn
        • [!] Fixed texture scaling glitch (and simplified transform pipeline) in Conker.
        • [!] Small change in Vector clipping ASM (scale whole matrix rather than just one vector at the time).
        • [!] Some clean up in gspmacros and PSPRenderer.
        • [+] Alternative transform pipeline (using CPU/FPU) for Conker (WIP)
      • Rev 395 - Corn
        • [+] Semi fixed missing sprites in DKR (still needs more work, at least now they show up).
        • [!] Optimized the DKR TnL rendering pipeline.
      • Rev 396 - Salvy
        • [!] Unified DKR and JFG ucode tables
        • [!] Simplified DKR/JFG's Vtx ucode
        • [!] Simplified abit MoveWord_DKR
      • Rev 397 - Corn
        • [!] Optimized TnL paths for DKR
        • [~] Fixed compile error for enable texture (debug Dlist)
      • Rev 398 - Salvy
        • [~] Some code reordering and small clean ups
      • Rev 399 - Corn
        • [-] Reverted Texrect since it does not work well with GE after all
        • [!] Reduced MaxUcode to 11 (saves some memory)
      • Rev 400 - Salvy
        • [!] Forgot to update the vertex multiplier table (this was breaking most custom ucodes, sorry!)
 
Like it? Share with your friends!

If you got an error while installing Themes, Software or Games, please, read FAQ.
 

Comments on DaedalusX64 SVN r729 (signed):

Comments not found

Name:


Comment:


Enter text from image below:

Turn on images!

 
 

If you noted an error or download link is broken, please, report it via this page or use comments.
 

Please, select device to check if DaedalusX64 SVN r729 (signed) supports it
 
 
© Pantich 2009 - 2025 All rights reserved.