AmbientTalk is an experimental object-oriented distributed programming language developed at the Software Languages Lab at the Vrije Universiteit Brussel, Belgium. The language is primarily targeted at writing programs deployed in mobile ad hoc networks.
AmbientTalk is a research platform to experiment with new language features or programming abstractions to facilitate the construction of software that has to run in highly volatile networks exhibiting intermittent connectivity and little infrastructure.
The language's concurrency features are founded on the actor model and have been largely influenced by the E programming language. The language's object-oriented features find their influence in languages like Smalltalk (i.e. block closures, keyworded messages) and Self (prototype-based programming, delegation). Finally, the language has a functional core, inspired by Scheme and Pico.
AmbientTalk's main differences with mainstream languages are that:
· It employs a purely event-driven concurrency framework, founded on actors.
· It abandons the RPC abstraction in favor of asynchronous, non-blocking message passing. Because the system automatically buffers such messages while the receiver of the message is disconnected, the programmer can abstract from temporary network failures by default.
· It has built-in programming language constructs for objects to discover one another in the local ad hoc network. Peer-to-peer service discovery is built into the language.
· It features a dynamic OO kernel language built upon the principles of prototype-based programming. The kernel language supports reflection using mirrors, which provide access to an extensive metaobject protocol, making the language extensible from within itself.
· The language syntax derives primarily from the 'curly brace' family of languages, but it mixes in the keyworded messaging syntax from Smalltalk as well. This, together with AmbientTalk's lightweight block syntax, enables you to easily build your own control structures.
· The current implementation of AmbientTalk embraces the JVM as a platform. It's easy for AmbientTalk programs to use Java libraries, and it's easy for Java objects to use AmbientTalk as an embedded scripting language. This interaction is safe: even when AmbientTalk objects are "exposed" to the JVM, JVM threads cannot violate the concurrency constraints of AmbientTalk's actor model.
AmbientTalk runs on J2SE, J2ME under the connected device configuration (CDC), and Android 2.1 Platform.
Like it? Share with your friends!
Supported operating systems:
Google Android 10.x, Google Android 2.1, Google Android 2.2, Google Android 2.3, Google Android 3.0, Google Android 3.1, Google Android 3.2, Google Android 4.0, Google Android 4.1, Google Android 4.2, Google Android 4.3, Google Android 4.4, Google Android 5.x, Google Android 6.x, Google Android 7.x, Google Android 8.x, Google Android 9.x, Java ME, Java Nokia 240x320, Java SE 240x320
Similar Software:
Learn LTE Learn LTE - LTE stands for Long Term Evolution and it was started as a project in 2004 by telecommunication body known as the Third Generation Partnership Project (3GPP). LTE evolved from an earlier 3GPP system known as the Universal Mobile Telecommunication System (UMTS), which in turn evolved from the Global System for Mobile Communications (GSM)
Learn Swift Learn Swift - This tutorial is designed for software programmers with a need to understand the Swift programming language starting from scratch. This tutorial will give you enough understanding on Swift programming language from where you can take yourself to higher level of expertise. Swift is a new programming language developed by Apple Inc for iOS and OS X development
Learn JasperReports Learn JasperReports - Jasper Report is an open source java reporting engine, is Java based and doesn't have its own expression syntax. As JasperReports is a Java class library, and is not meant for end users, but rather is targeted towards Java developers who need to add reporting capabilities to their applications
ActionScript3 Reference The ActionScript 3.0 Language Reference is a reference manual for the application programming interfaces (APIs) for Adobe Flash Professional, Flash Player and Adobe AIR.
This version includes ActionScript classes, methods, and properties that support the Adobe AIR runtime environment
Software Architecture Design Software Architecture Design - This tutorial is designed for all software professionals, architects, and senior system design engineers. Managers of architecture teams also will be benefited from this tutorial
Learn Java v2 Learn Java v2 - As you know Java is a high-level programming language originally developed by Sun Microsystems and released in 1995. Java runs on a variety of platforms, such as Windows, Mac OS, and the various versions of UNIX. This tutorial gives a complete understanding of Java
Learn Computer Fundamentals Learn Computer Fundamentals - This tutorial has been prepared for the beginners as well as advanced learners who want to deal with computers. This tutorial is also very useful for the undergraduate students of computer science, engineering, business administration, management, science, commerce and arts where an introductory course on computers is a part of curriculum
Learn Ruby Learn Ruby - To be continued from the previous articles, I would like to introduce you a free application for Android named Learn Ruby. As you know Ruby tutorial is a scripting language designed by Yukihiro Matsumoto, also known as Matz. It runs on a variety of platforms, such as Windows, Mac OS, and the various versions of UNIX
UnicodeMidlet UnicodeMidlet provides a user interface for browsing all of the unicode characters on Java ME phones
Other Software by developer «AmbientTalk Team»:
AmbientTalk Interpreter AmbientTalk Interpreter - AmbientTalk is an experimental object-oriented distributed programming language developed at the Software Languages Lab at the Vrije Universiteit Brussel, Belgium. The language is primarily targeted at writing programs deployed in mobile ad hoc networks
weScribble weScribble - Draw with your friends!
Draw with your enemies!
Draw with anyone who has an Android device... and a finger!
This is a demo version of the weScribble application for collaborative drawing.
You can draw with anyone on the same wireless network, with changes synchronizing in real time