Flash Math Lite - Children in years past have always practiced their basic mathematics by using flash cards. This learning methodology is highly effective in sharpening children's computational capacity but lacks dynamic feedback. Flash Math duplicates the positive aspect of flash cards and provides automatic level progression.
Like it? Share with your friends!
If you got an error while installing Themes, Software or Games, please, read FAQ.
Supported operating systems:
Windows 10 Mobile, Windows Phone 7, Windows Phone 8
Other Software by developer «Pocket Tutor»:
Balance Keeper Balance Keeper is an educational tool that helps children practice addition, subtraction, logical thinking, and basic algebra. The purpose of the game is to balance a scale with various weights. Complex problems consist of unknown mystery weights. Through deductive reasoning and trial and error techniques, a child can determine these weights
Time Tracker Time Tracker teaches young children how to tell time using an analog clock. There are ten educational levels ranging from simple hour hand manipulation to complex double-digit subtraction. Upper level equations show a deactivated clock representing the "current" time in conjunction with the main active play clock representing the "configurable" time
Word Seeker Word Seeker is a classic concentration game that helps children learn word skills. The object of the game is to match the first word with the second word that is exactly the same, a synonym, an antonym, or a homonym. The game begins with eighteen blocks faced down. The user clicks on a block to reveal the hidden word
Flash Math Flash Math - Children in years past have always practiced their basic mathematics by using flash cards. This learning methodology is highly effective in sharpening children''s computational capacity but lacks dynamic feedback. Flash Math duplicates the positive aspect of flash cards and provides dynamic feedback
Flash Alphabet Flash Alphabet is a simple but eloquent educational tool to help young children learn the English alphabet. The program displays letters and their associated pictures one at time to help children memorize the alphabet with familiar pictures such as, "A is for apple." In random mode, children pick one of three pictures that correspond to the letter in question