The Unit view allows the player to recruit new units, activate garrisoned units and garrison activated units.

The Province Info gives you the name of the province and its population (along with its romanization percentage). The Romanization percentage is important in terms of determining how expensive the province is to civilize. It also affects how much plunder you will get if you have to conquer it.

The Empire Population information dgive the overall population of the empire and the overall romanization percentage. The Romanization percentage also determines how many citizens and subjects are generated each turn. Below the population is the number of available citizens and subject manpower. You require manpower in order to recruit units.

Below that are two rows of buttons; one for the Legions and one for the Auxilia. The buttons on the left with the image of units on them are the Recruit buttons; each press of these buttons will recruit one of the appropriate type of unit. To recruit a unit costs 1 Talent and 1 of the appropriate manpower type (citizens for Legions, subjects for Auxilia).

The middle column contains relevant information for the unit type; it's name (and how many you are attempting to recruit), its combat value, its upkeep, the number of units currently garrisoned in this province, and the number of units currently activated.

The right column contains two buttons for each unit. The Garrison button with an image of a fortress on will allow you to move units from the active pool to the garrison. The Activate button with an image of a helmet will move units from the garrison to the active pool.

Units need to be activated in order for you to carry out attacks and if you want to move units between provinces.

You can cancel all recruitment and movement orders by pressing the Back button on your phone. Pressing the close button will execute any orders given and return you to the map view.