WiMo Game Frameworks - The WiMo Game Frameworks (WiMo-GF) is an open source project that is intended to make it easier to write casual games for mobile devices using C# or Visual Basic .NET.
The initial release is targeted at building casual games for the Windows Mobile 5.0, 6.0, 6.1 and 6.5 platform. WiMo-GF is designed with extensibility and making your games future proof in mind. By developing your game against a set of abstract interfaces you will be able to easily compile your game with implementations of those interfaces for different hardware and devices with making no or minimal changes to your game. Work has begun to target the ZuneHD and support will be planned for Windows Mobile 7 as more information is available for that platform.
Although WiMo-GF was built for the novice to get up to speed quickly and easily, it supports many advanced features such as physics, collection detection, accelerometer input and planned support for on-line services such as high-score and cooperative game play. In addition if you need specialized functionality you can create a custom implementation of the interfaces to suite your needs.
Services Provided by WiMo-GF:
The following services are provided by the frameworks and are roughly organized by interfaces defined in the core WiMo-GF project.
Device/Hardware Specific
DisplayManager – Provides services to draw sprites to the display. The initial implementation is DirectDraw for Windows Mobile. Support is planned for Direct3D.
InputManager – Provides a layer of abstraction between the game and the input devices. This includes hardware buttons, accelerometer and some on-screen soft buttons for devices with limited hardware interface.
AudioManager – Provides a layer of abstraction between loading and playing sounds and music for your game.
GameEngine – Implementation of the gaming loop and basic features for primitives such as Shapes, Text and Images. The GameEngine also provides low level services to extract and load resources such as a images and audio files.
Gaming Services
PhysicsManager – Provides services to apply forces to your gaming sprites
CollisionManager – Collision Detection Algorithms
MenuManager – Simple way to display on-screen Menus
Like it? Share with your friends!
If you got an error while installing Themes, Software or Games, please, read FAQ.
Supported operating systems:
Pocket PC 2002, Windows Mobile 2003, Windows Mobile 5.0
Similar Software:
HanDBase Runtime Development Package for All Platforms HanDBase Runtime Development Package for All Platforms - Bundle package for our HanDBase Runtime application builder for Palm OS, Windows Desktops, and Windows Mobile for Pocket PC handhelds! Overview: Build your own Palm OS or Pocket PC runtime application along with a desktop copmanion
Pocket HTML Designer for PPC2003 Pocket HTML Designer for PPC2003 helps you to create your own web pages in your pocket pc without a help of desktop PC.
You need not remember or know the html tags used to build a web page. The menu options in Pocket HTML Designer creates a template tag for you that just needs to be filled up with your own data
Spb Kiosk Engine SPB Kiosk is an enterprise tool which helps you control how your Pocket PC devices are used. With SPB Kiosk you can lock the device to one or several business applications and restrict usage of any other features like games, multimedia, web browsing etc
MySQL Administrator MySQL Administrator This all-in-one tool will help you create, manage and edit MySQL databases. One intuitive interface for all tasks. Supports all releases of MySQL from version 3 to 6 and all of the latest MySQL features. It is optimized for minimal network traffic
VJBrisk VJBrisk - VJBrisk is a small .exe file that can be used to replace another .exe.
eg, If you want to change your (for example) Inbox.exe application and make it launch a third party email application, but the Inbox.exe is somehow hardcoded into a skin or application, then rename VJBrisk.exe to Inbox.exe, and replace the old Inbox.exe with the new one
FBA The Creator Create your GAMES and APPLICATIONS with very basic and easy language
RAPI2 Managed Library RAPI2 Managed Library - A managed wrapper to access the features exposed by the COM interfaces for the Remote API 2. These classes allow the developer to access information, files, and the registry on a mobile device connected through ActiveSync from desktop applications.
What's New in This Release:
· Adds new test UI.
What's New in 1
Alnet VDRC Alnet VDRC are a family of professional client applications designed for remote communication and management of all Alnet digital video recording systems.
Without major problems we are able to connect with VDRS-PC Based DVR and NetStation - IP Video Surveillance Software.
There are two versions of VDRC made for PC
GameWrite GameWrite - GameWrite is a miniature IDE that can be used to create Pocket PC games and multimedia applications on your Pocket PC . It's possible to do this without using Embedded Visual Basic or a desktop compiler. GameWrite uses the ASpriteCE Game Control as it's engine, and you can access any of ASpriteCE's functions from within the IDE
Other Software by developer «Kevin Wolf»:
not found
Comments on WiMo Game Frameworks Technology Preview:
Comments not found
If you noted an error or download link is broken, please, report it via this page or use comments.
WiMo Game Frameworks Technology Preview is compatible with your device Gigabyte GSmart i120