Supported architectures:
I386
PowerPC
Sparc (initially working, lots of additional work done)
AMD64 (experimentally working)
PowerPC64 (under development)
m68k (1.0.x only)
ARM (under development)
Other architectures and their status:
iA64: non compiling compiler, only some basic units for the compiler implemented
Alpha: non compiling compiler, only some basic units for the compiler implemented
MIPS: (non compiling compiler, only some basic units for the compiler implemented
AVR: under investigation
Supported targets for i386:
GO32 V2 DOS extender
Linux for i386
OS/2
Win32 for i386
FreeBSD/ELF for i386
SunOS/ELF for i386 (under development)
Beos for i386 (under development)
NetBSD for i386 (under development, currently maintainerless)
Netware for i386 (clib and libc)
WDOSX DOS extender
OpenBSD for i386 (under development, currently maintainerless)
Target OS2 via EMX
Watcom compatible DOS extenders
Target Darwin (Mac OS X) for i386 (under development)
BeOS/Zeta/Haiku for i386
Supported targets for SPARC:
SunOS/ELF for SPARC (under development)
Linux for SPARC
Supported targets for PowerPC:
Linux for PowerPC
Target Darwin (Mac OS X) (linking to external variables (cvar) not yet working)
NetBSD (core done, but not kept up to speed)
Target MacOS (classic)
MorphOS (basic units implemented, make cycle working)
Supported targets for PowerPC64:
Linux (under development)
Supported targets for AMD64 (x86-64):
Linux for AMD64
Win64 for AMD64 (experimentally working)
Supported targets for ARM:
Linux for ARM
WinCE (under development)
GameBoy Advance (under development via FPC 4 GBA Initiative)
PalmOS port (under development)
SymbianOS (under development)
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If you got an error while installing Themes, Software or Games, please, read FAQ.
Supported operating systems:
Pocket PC 2002, WinCE.Net 3.0, WinCE.Net 4.0, WinCE.Net 5.0, WinCE.Net 6.0, Windows Mobile 2003, Windows Mobile 5.0, Windows Mobile 6 Classic, Windows Mobile 6 Professional, Windows Mobile 6.1 Classic, Windows Mobile 6.1 Professional, Windows Mobile 6.5 Professional
Kai's OpenFileDialog.Net (source code) Kai's OpenFileDialog.Net (source code) - Complete VB.Net source code for open a file or directory in two versions. You can insert this source code in your own projects. Unlimited use for your applications and sales. For professionals and beginners, you do not have to develop new.
4 possible dialog views: TreeFolder, TreeList, Open..., Save..
ComputerFonts ComputerFonts - This program can be used when you are writing programs for the PocketPC or testing the internal fonts. Tap the button to select a new font and the program will display the ASCII chart in the font.
This program requires that you have both the 'BeanDLL.dll' file ** and ** the runtime files for Visual Basic on your PocketPC computer
Windows Mobile 6.5 Widget Packager Windows Mobile 6.5 Widget Packager makes it easier for Windows Mobile 6.5 Widget developer to generate widget config file and package the widget files into .wgt file. You will no longer have to do these jobs manually. It's developed in C#
The Yard The Yard - The Yard is designed for anyone interested in learning how realistic game effects actually work. If you are writing a a game or simulation for the Windows Mobile OS and unsure about how to add realistic physics, collision detection, collision reactions and a host of other features to your games, The Yard will save you an incredible amount of time and energy
GPS.NET GPS.NET is a formerly commercial .NET component maintained by GeoFrameworks, LLC from 2004 to 2009. In 2009, Jon Person decided to release the full source code of GPS.NET to the public domain for the benefit of the open source development community. This version (3.0) is the latest release
SapphireButtons SapphireButtons
As developers, we can spend quite a lot of effort getting the flow right for our application to make life easier for our users
The Yard (Complete Source Code and Documentation) - SALE The Yard (Complete Source Code and Documentation) - For Windows Mobile 5.0-6.1 Devices
by Pakii Software
Think "Pick - A - Part" for software developers, educators, students
and the curious minded.
The Yard is designed for anyone interested
in learning how realistic game effects actually
work
WMGL WMGL - WMGL is the Graphic Library developed for Windows Mobile devices. It provides easy-in-use interfaces for fast alpha blending and various 3D effects. You can use it from your C++ or C# (.NET CF) project.
The library is currently used in the Touch Shell project
Other Software by developer «Yury Sidorov»:
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Free Pascal Compiler is compatible with your device HTC Thoth