GLBenchmark (Windows Mobile - OpenGL ES CM) - GLBenchmark 1.0, the high performance mobile benchmark for OpenGL ES 1.0 and 1.1 environments contains:
GLBenchmark Pro ES 1.0 and 1.1
Complex T-Rex fight gaming scene
Powerful real-time rendering techniques like shadows, particles, skinning, etc
OpenGL ES 1.0 compatibility mode
Supports Brew, Linux, Symbian, Windows Mobile platforms
GLBenchmark HD ES 1.0 and 1.1, the OpenGL ES port of JBenchmark HD
Uses absolutely the same graphical scene and resources as JBenchmark HD
Side-by-side comparison of Java (M3G) and native OpenGL ES performance made easy
OpenGL ES 1.1 and 1.0 compatibility mode
Supports Brew, Linux, Symbian, Windows Mobile platforms
OpenGL ES environment
EGL environment
CPU vendor, clock rate and architecture
OS platform, vendor and version
Please note: you have to be a registered GLBenchmark (or JBenchmark) Community Member to use GLBenchmark Community Edition. You can register here: http://www.glbenchmark.com/registration.jsp
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Supported operating systems:
Windows Mobile 5.0, Windows Mobile 6 Classic, Windows Mobile 6 Professional, Windows Mobile 6.1 Classic, Windows Mobile 6.1 Professional, Windows Mobile 6.5 Professional
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What's New in This Release:
· v1.1f New icon, now correctly displayed on ppc2000 & ppc2002 devices
· v1.1e Flipscreen calculation bug fixed
· v1.1d Now supports @migo and h5450
· v1
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5
JBenchmark JBenchmark - JBenchmark 1.0 is a graphical performance measuring tool for the ever spreading Java enabled, color-screen mobile phones and pdas. JBenchmark helps performance hungry customers choosing the right mobile device
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