WiMo Game Frameworks - The WiMo Game Frameworks (WiMo-GF) is an open source project that is intended to make it easier to write casual games for mobile devices using C# or Visual Basic .NET.
The initial release is targeted at building casual games for the Windows Mobile 5.0, 6.0, 6.1 and 6.5 platform. WiMo-GF is designed with extensibility and making your games future proof in mind. By developing your game against a set of abstract interfaces you will be able to easily compile your game with implementations of those interfaces for different hardware and devices with making no or minimal changes to your game. Work has begun to target the ZuneHD and support will be planned for Windows Mobile 7 as more information is available for that platform.
Although WiMo-GF was built for the novice to get up to speed quickly and easily, it supports many advanced features such as physics, collection detection, accelerometer input and planned support for on-line services such as high-score and cooperative game play. In addition if you need specialized functionality you can create a custom implementation of the interfaces to suite your needs.
Services Provided by WiMo-GF:
The following services are provided by the frameworks and are roughly organized by interfaces defined in the core WiMo-GF project.
Device/Hardware Specific
DisplayManager – Provides services to draw sprites to the display. The initial implementation is DirectDraw for Windows Mobile. Support is planned for Direct3D.
InputManager – Provides a layer of abstraction between the game and the input devices. This includes hardware buttons, accelerometer and some on-screen soft buttons for devices with limited hardware interface.
AudioManager – Provides a layer of abstraction between loading and playing sounds and music for your game.
GameEngine – Implementation of the gaming loop and basic features for primitives such as Shapes, Text and Images. The GameEngine also provides low level services to extract and load resources such as a images and audio files.
Gaming Services
PhysicsManager – Provides services to apply forces to your gaming sprites
CollisionManager – Collision Detection Algorithms
MenuManager – Simple way to display on-screen Menus
Like it? Share with your friends!
If you got an error while installing Themes, Software or Games, please, read FAQ.
Supported operating systems:
Pocket PC 2002, Windows Mobile 2003, Windows Mobile 5.0
Similar Software:
DetectDeviceType DetectDeviceType is a PC utility program that attempts to detect what type of device you have and whether Microsoft .Net Compact Framework and OpenNETCF Smart Device Framework are installed. Download and Install:
- Download DetectDeviceType.
- Install it by double-clicking DDTSetup.exe you just downloaded and following the on-screen prompts
MobiAccess Development MobiAccess is a mobile development framework that enables developers to easily create mobile applications for data collection without extensive knowledge on mobile development. It handles data replication (mobiSync) and data visualization (mobiVision) as well
Fire j2me Fire j2me is a library that aims to provide a set of easy-to-use extendable components to J2ME developers.
The basic set of Fire components offer all the functionality of the J2ME GUI components provided in the midp2 profile (Forms, Items etc.) plus a much more appealing user interface, themes, animations, popup menus, and better component layout
The Yard (Complete Source Code and Documentation) The Yard (Complete Source Code and Documentation) - The Yard 1.0 (Wtih Complete Source Code and Professional Documentation (.pdf format)) - SAVE $$$
For Windows Mobile 5.0-6.1 Devices
by Pakii Software The most comprehensive learning software available for building games
on a windows mobile device
PyeditCE 2 PyeditCE 2 is the open source IDE and Forum Designer for the PythonCE language. Supports Tkinter. Python Software Foundation License.
These instructions may not work for everyone, nor may all steps be needed for everyone either. This is just what I did to get PythonCE, and accessories, properly installed for PyeditCE use.
1. Download all requirements
2. Run
GameWrite GameWrite - GameWrite is a miniature IDE that can be used to create Pocket PC games and multimedia applications on your Pocket PC . It's possible to do this without using Embedded Visual Basic or a desktop compiler. GameWrite uses the ASpriteCE Game Control as it's engine, and you can access any of ASpriteCE's functions from within the IDE
Handy DOS Reference for PPC2002 Handy DOS Reference for PPC2002 - The Handy DOS Reference is a very useful tool for any DOS programmer. You can get rid of the agony of remembering all DOS commands.
Each DOS Command is explained with its syntax. This feature will be handy for Students and Novice programmers
Remote Debugger Remote Debugger is a tool for developers that allows one to debug an application over IP without ActiveSync
Basic4ppc Desktop Basic4ppc Desktop is the fastest way to develop applications to the Pocket PC at a price affordable by anyone. Built in Visual Designer and built in Smart Help allow you to program complicated programs wherever you are. A complete help file is added to the Zip File
nueRecMod nueRecMod - nueRecMod is an updated version of RecMod. nueRecMod recovers files from modules in the format Imgfstools outputs them in (S000, etc). It is based on RecMod by mamaich. However, this version is lighter and properly sets the imagebase, which is especially important when disassembling via IDA
Other Software by developer «Kevin Wolf»:
not found
Comments on WiMo Game Frameworks Technology Preview:
Comments not found
If you noted an error or download link is broken, please, report it via this page or use comments.
WiMo Game Frameworks Technology Preview is compatible with your device iPAQ h5150/h5155