Symbian OS | Pocket PC | Smartphone | Android | BlackBerry | Apple iPhone OS | Java | Mobile Gaming | Linux | Palm | Win CE | Tablet  
     

Free Mobile Software, Themes, Games, Apps for PDA and Smartphones

     
Search by Device
My Device

  
Last Viewed Apps
SuperWaba (Palm OS)
Contacts Sync
PocketCam for Android
Clean Memory Phone Pro 2016
Tango Voice & Video Calls
Predators: The Great Hunt
GO Weather Video Remastered
Sprite Backup
LED Flashlight Torch - Free
Add-on to MyScript Stylus Mobile – French (Canada) language
Search by Category
Business & Profession
Databases
Dictionary & Translator
Entertainment
Finance
Games
Healthcare & Medicine
Internet & Communications
Multimedia & Graphics
Organisation & Productivity
Programming & Development
Reading
Science & Education
System Utilities
Themes & Wallpapers & Skins
Travel & Navigation
Search by Platform
Android
Apple iPhone OS
iPad
iPhone
iPod Touch
BlackBerry
Java
Linux
Maemo Nokia Internet Tablet
MeeGO
Sharp Zaurus
Mobile Gaming
Nintendo DS
Playstation 3
Playstation Portable
Wii
Xbox 360
Palm OS
Symbian OS
Series 60
Series 80
Series 90
UIQ
Tablet PC
Windows CE.NET
Windows Mobile Pocket PC
Windows Mobile Smartphone
     


Achivx Partner
 
 
WiMo Game Frameworks Technology Preview





WiMo Game Frameworks Technology Preview
Version: 0.75

Platforms: Pocket PC


Categories: Programming & Development

Upload date: 27 May 11

Developer: Kevin Wolf

License: Freeware

Downloads: 209

File Size: 989 Kb
Download Free WiMo Game Frameworks Technology Preview 



Rating: 1.5/5 (Total votes: 2)




  WiMo Game Frameworks - The WiMo Game Frameworks (WiMo-GF) is an open source project that is intended to make it easier to write casual games for mobile devices using C# or Visual Basic .NET.

The initial release is targeted at building casual games for the Windows Mobile 5.0, 6.0, 6.1 and 6.5 platform. WiMo-GF is designed with extensibility and making your games future proof in mind. By developing your game against a set of abstract interfaces you will be able to easily compile your game with implementations of those interfaces for different hardware and devices with making no or minimal changes to your game. Work has begun to target the ZuneHD and support will be planned for Windows Mobile 7 as more information is available for that platform.

Although WiMo-GF was built for the novice to get up to speed quickly and easily, it supports many advanced features such as physics, collection detection, accelerometer input and planned support for on-line services such as high-score and cooperative game play. In addition if you need specialized functionality you can create a custom implementation of the interfaces to suite your needs.

Services Provided by WiMo-GF:
The following services are provided by the frameworks and are roughly organized by interfaces defined in the core WiMo-GF project.

Device/Hardware Specific
DisplayManager – Provides services to draw sprites to the display. The initial implementation is DirectDraw for Windows Mobile. Support is planned for Direct3D.
InputManager – Provides a layer of abstraction between the game and the input devices. This includes hardware buttons, accelerometer and some on-screen soft buttons for devices with limited hardware interface.
AudioManager – Provides a layer of abstraction between loading and playing sounds and music for your game.
GameEngine – Implementation of the gaming loop and basic features for primitives such as Shapes, Text and Images. The GameEngine also provides low level services to extract and load resources such as a images and audio files.

Gaming Services
PhysicsManager – Provides services to apply forces to your gaming sprites
CollisionManager – Collision Detection Algorithms
MenuManager – Simple way to display on-screen Menus
 
Like it? Share with your friends!

If you got an error while installing Themes, Software or Games, please, read FAQ.
 

Supported operating systems: Pocket PC 2002, Windows Mobile 2003, Windows Mobile 5.0
 
Similar Software:

DetectDeviceTypeDetectDeviceType
DetectDeviceType is a PC utility program that attempts to detect what type of device you have and whether Microsoft .Net Compact Framework and OpenNETCF Smart Device Framework are installed. Download and Install: - Download DetectDeviceType. - Install it by double-clicking DDTSetup.exe you just downloaded and following the on-screen prompts
MobiAccess DevelopmentMobiAccess Development
MobiAccess is a mobile development framework that enables developers to easily create mobile applications for data collection without extensive knowledge on mobile development. It handles data replication (mobiSync) and data visualization (mobiVision) as well
Fire j2meFire j2me
Fire j2me is a library that aims to provide a set of easy-to-use extendable components to J2ME developers. The basic set of Fire components offer all the functionality of the J2ME GUI components provided in the midp2 profile (Forms, Items etc.) plus a much more appealing user interface, themes, animations, popup menus, and better component layout
The Yard (Complete Source Code and Documentation)The Yard (Complete Source Code and Documentation)
The Yard (Complete Source Code and Documentation) - The Yard 1.0 (Wtih Complete Source Code and Professional Documentation (.pdf format)) - SAVE $$$ For Windows Mobile 5.0-6.1 Devices by Pakii Software The most comprehensive learning software available for building games on a windows mobile device
PyeditCE 2PyeditCE 2
PyeditCE 2 is the open source IDE and Forum Designer for the PythonCE language. Supports Tkinter. Python Software Foundation License. These instructions may not work for everyone, nor may all steps be needed for everyone either. This is just what I did to get PythonCE, and accessories, properly installed for PyeditCE use. 1. Download all requirements 2. Run
GameWriteGameWrite
GameWrite - GameWrite is a miniature IDE that can be used to create Pocket PC games and multimedia applications on your Pocket PC . It's possible to do this without using Embedded Visual Basic or a desktop compiler. GameWrite uses the ASpriteCE Game Control as it's engine, and you can access any of ASpriteCE's functions from within the IDE
Handy DOS Reference for PPC2002Handy DOS Reference for PPC2002
Handy DOS Reference for PPC2002 - The Handy DOS Reference is a very useful tool for any DOS programmer. You can get rid of the agony of remembering all DOS commands. Each DOS Command is explained with its syntax. This feature will be handy for Students and Novice programmers
Remote DebuggerRemote Debugger
Remote Debugger is a tool for developers that allows one to debug an application over IP without ActiveSync
Basic4ppc DesktopBasic4ppc Desktop
Basic4ppc Desktop is the fastest way to develop applications to the Pocket PC at a price affordable by anyone. Built in Visual Designer and built in Smart Help allow you to program complicated programs wherever you are. A complete help file is added to the Zip File
nueRecModnueRecMod
nueRecMod - nueRecMod is an updated version of RecMod. nueRecMod recovers files from modules in the format Imgfstools outputs them in (S000, etc). It is based on RecMod by mamaich. However, this version is lighter and properly sets the imagebase, which is especially important when disassembling via IDA
 

Other Software by developer «Kevin Wolf»:

not found
 

Comments on WiMo Game Frameworks Technology Preview:

Comments not found

Name:


Comment:


Enter text from image below:

Turn on images!

 
 

If you noted an error or download link is broken, please, report it via this page or use comments.
 

WiMo Game Frameworks Technology Preview is compatible with your device iPAQ h5150/h5155
 
 
© Pantich 2009 - 2025 All rights reserved.