Mank Puzzle - The game is a Tiles-type puzzle with a selectable grid size of 3*3 and 4*4.
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Supported operating systems:
Java ME, Java Nokia 240x320, Java SE 240x320
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Other Software by developer «Mank»:
FreeCell for Java FreeCell for Java - The object of FreeCell is to move all the cards to the home cells, using the free cells as placeholders. To win, you make four stacks of cards on the home cells, one for each suit, stacked in order of rank, from lowest (ace) to highest (king)
Pegged for Java Game objective is to finish game with only one peg remaining on the board
Hearts for Java Hearts for Java - Game objective is to have the lowest score at the end of the game. Choose three cards using Left, Up, Right and Up keys to pass to an opponent (except for every fourth hand, when no cards are passed). Press Fire or 5 key to pass
Solitaire for Java The object of Solitaire is to use all the cards in the deck to build up the four suit stacks in ascending order, beginning with the aces
HorseCourse HorseCourse - Game objective is to make as many steps as possible. Using cursor keys choose the start cell and press Fire. Mark each cell, moving horse as you play chess. The first step makes a long line, the second - short
Cubs Cubs - Game objective is to delete all the figures. Choose the figure using cursor keys and press Fire. Figure is deleted together with other figures of the same kind bordering on it across, up and down. Figure is not deleted if there are no figures of the same kind across, up and down
Turner Game objective is to turn all cells to black color
Mank Balls Mank Balls - Game objective is the to achieve the highest score. Your scores increases when you put figures of one kind in to the line, square or ring. Line: Put 4 or more figure into the vertical, horizontal or diagonal line. Square: Put 4 or more figure into rectangle. Ring: Put 4 or more figure into ring. Original idea belongs to Oleg Demin