Amark (Teste de perfomance) - Teste de Performance 2D e 3D para celulares.
Like it? Share with your friends!
Supported operating systems:
Java ME, Java Nokia 240x320, Java SE 240x320
Similar Software:
Amark A visual benchmark for MIDP with stunning video effects. Amark is capable of performing 3d mathemathics, fill polygons and image manipulations
JMUnit JMUnit is a unit test framework for Java ME (J2ME) based on JUnit.
· Works in both the Sun emulator and on actual devices.
· Is small (tests can be run even on old MIDP 1.0 devices).
· Has a comprehensive collection of Assert methods for checking test failures.
· Both TestCases and TestSuites are supported
FPC Bench FPC Bench is a java benchmark to test and compare the performance of a phone with other phones. Differently from other benchmark, FPC Bench results is not influenced from screen resolution, this is a good way to get more reliable result.
FPC Bench is a complete test tool to test performance and features
W3D2008 W3D2008 is the JAVA2 Micro Edition version of the 3Dlib2008 library. It is smaller and faster than the version of 2004. The example file TestObjects.java tests the main data structures and functionalities. You need a phone with 600MHZ CPU for displaying detailed graphics with this simple library
NokiaTester Tool for testing features specific to Java enabled cell phones from Nokia
NTL Benchmark NTL Benchmark - NTL benchmark allows you to measure the performance and capabilities of your mobile phone for running games and Java applications. See how your phone looks in comparison to other devices. The program performs more than 100 different types of tests, reflecting the behavior of real applications
RGBTester A utility for testing what RGB colours look like on various devices
JBenchmark 2.0 JBenchmark 2.0 - JBenchmark 2.0 measures the graphical performance of second generation java enabled mobile devices which support the MIDP 2.0 specification. With five new tests:
1. Image manipulation (RGB data manipulation and drawing)
2. Text drawing
3. Gaming scene (Sprites and Layers)
4. 3D transformation (Shaded 3D polygons)
5