If there's one thing the world of gaming never lacks of, it's our heroes. But what is it that truly make someone heroworthy? Is it their boostified guns? Flashy magic spells, raw strength, or just plain old Sawyer smarts? Nah, we won't give you the "it's because of their pure heart and honest intentions" spin. We know the answer - it's the way our heroes shred the tiniest bit of life against their rivals.
Ninja9393 probably had that in mind when he came up with the new features for his 'brew - Metroid: Return of the SA-X. Although it's a pretty long list and packs a heavier 'punch' than its earlier versions, the most noticeable feature, and definitely has the best impact on the game's development, is the addtion of enemies.
Yep, a hero won't be kickass if it has no enemy to own. So in this version, ninja9393 included a space pirate, alien thingy for our character to do every heroe's favorite pastime - destroy the villain. Here's the list of changelog:
-enemies(space pirate)
-collision
-ability to kill enemies(may take 10-20 shots)
To be added in the next release:
-The story
-ability to play either as the SA-X or The Fusion Suit Samus.
-more rooms
-cutscenes
For future releases, Ninja9393 said that another major enahancement could be the option to play either SA-X or Samus. We love our heroes but it's nice to feel "evil" sometimes right? He also added that he did this so the game could have two stories and richer gameplay later on.
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