Homebrew developer Risike has released a new version of Micro Lua DS, a handy homebrew app for DS owners that allows you to launch Lua scripts to create homebrewed games and applications. What's new in the latest release?
Changelog:
New features
Add screen.drawTexturedQuad() and screen.drawTexturedTriangle()
to draw textured primitives.
Improvements
Change the logo of the binaries. It is now really cute
Change the transparency system. There are now the functions screen.getLayer() to get the current layer and screen.getAlphaLevel() to get the current blending coefficient.
For screen.setAlpha(), the layer argument is now always optionnal.
Improve the System.listDirectory() function. It now sorts files and directories alphabetically, and give the size of the files.
Bug fixes
Add some functions to ease handling canvas objects (Canvas.setObjOnTop() and Canvas.removeObj()).
Fix getting a BSoD when pressing Start at startup.
Fix some Image transformations not being permanent with Canvas.
Transparency levels are now between 0 and 99 (as 100 resets the transparency system).
Fix Canvas.getAttr() which now only requires two arguments.
Fix Canvas.removeObj() to now delete the right objet.[
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