Algolight is a programming language that can be used to implement simple mathematical algorithms that operate on variables, vectors and matrices, and includes controls for loops, while loops and if / else structures. The program can also be used as a simple calculator, it supports some trigonometric functions, roots, and logical expressions and relation symbols.
In this version, running programs without restarting AlgoMo can be stopped. Except for ln, acos and asin, AlgoMo is compatible with Algolight.
Like it? Share with your friends!
Requirements:· MIDP 2.0, CLDC 1.0
Supported operating systems:
Java ME, Java Nokia 240x320, Java SE 240x320
Similar Software:
Youtomo - Mobile Web Builder Youtomo - Mobile Web Builder - free service for creating mobile websites that work well and look good on all mobile phones.
This service is primarily designed for small and medium size enterprises wanting to promote their products and services and to interact with their customers on the mobile platform
MID4th MID4th - MID4th is an adaptation of WebForth for mobile devices. Program in Forth and time warp back to the eighties. The system supports persistent block sets, and it is possible to develop on the device itself. I have added some features for text entry to help with limited keyboard handling within MIDP-2.0
Instant Mobile Website Creation Instant Mobile Website Creation - Software for Instant Mobile Website Creation. Download this free software and create an unlimited number of mobile websites and be part of the mobile revolution that takes place on the internet right now. The software allows you to produce as many pages and subpages as you like
PhoneGap PhoneGap is an open source development tool for building fast, easy mobile applications with JavaScript.
If you are a web developer who wants to build mobile applications in HTML and JavaScript while still taking advantage of the core features in the iPhone, Android, Symbian and Blackberry SDKs, PhoneGap is for you
CellularBASIC CellularBASIC is an interpreter for the BASIC programming language, designed especially to run as stand-alone application on mobile phones.
· CellularBASIC is a dialect of QBASIC 1
Kutil Kuix is a toolbox library that adds some useful extensions to J2ME.
It includes:
* a Frame Manager that controls events (user actions or whatever) and process them like a FIFO stack
google-api-translate-javame google-api-translate-javame this project provides a simple API to use Google Translate on the JavaME (J2ME) platform. It uses the Google AJAX Language API to do the translation via a HTTP connection
zmobile Zmobile is an open source library to help build J2ME applications
Other Software by developer «Astro Solutions»:
RecordStoreCopy RecordStoreCopy is a solution for making backups of files stored on your mobile phone by JAVA applications
RoboFight2D RoboFight is a 3D game for mobile phones. The Pyramid in the center as a pawn to the other Pyramids are shot. After victory or defeat stop the game and must be restarted. The treasury Balls are black. Distortions in the X-axis disturb anything
EmailChess Mobile Play chess against other mobile phone users via email
LocalChat LocalChat - Users of Java-enabled phones can chat and send text messages to each other with this program. BlueTooth, WLAN or internet can be used for the message exchange. The service is local, that means one mobile phone works as server and the other phones log onto this server. This system also works if all phones only use BlueTooth or WLAN
IslandBomber In this 2D-flight game for mobile phones you have to kill in an island landscape guns, dodge bullets and avoid crashes
Towers3D (Java) Towers3D is a chess game for two players who automatically exchange their moves via email
Towers (Java) Towers is a chess game for two players who automatically exchange their moves via email
Kmoon Collect diamonds without crashing the killermoon orbiting you
W3DGL W3DGL - This library (distributed as .java file) combines the essential features of mobile 3D graphics in a very small engine so searching standard features in the huge API is obsolete. You create Triangles and Quads, which only require three (four) vectors and an image object (for texturing) as arguments, and add them to an instance of Engine