eTcl -Evolane maintains and distributes eTcl, a flexible, light-weight runtime environment, available for Linux, Windows and now Windows Mobile (PocketPC and Smartphone, edition 2003, 2003SE and 5.0). eTcl brings the power, productivity and flexibility of the Tcl programming language to desktop and mobile platforms. Thanks to eTcl, developping cross-platform applications has never been so easy. eTcl provides the abstraction level to allow you to focus on your code, not on the underlying operating system specificities. Sockets, menus, high-level widgets, powerful theme engine, image handling are just bricks you can plug together to build complex and cross-platform applications in less lines of code. eTcl enable rapid application development and prototyping for mobile devices. eTcl is made available for free, so don't hesite to visit eTcl support page to learn more about it and try it
Like it? Share with your friends!
If you got an error while installing Themes, Software or Games, please, read FAQ.
Supported operating systems:
Windows Mobile 2003, Windows Mobile 5.0, Windows Mobile 6 Professional, Windows Mobile 6.1 Professional
Similar Software:
PPL - Pocket Programming Language Pocket Programming Language is a fast and easy-to-learn programming language that is fully object-oriented. PPL runs on all Smartphones, PocketPCs and PCs. Programs written for one system are 100% compatible with each supported platforms. PPL comes with a complete development environment on the PC, Smartphone and PocketPC allowing you to develop anywhere from your PDA
Basic4ppc Desktop Basic4ppc Desktop is the fastest way to develop applications to the Pocket PC at a price affordable by anyone. Built in Visual Designer and built in Smart Help allow you to program complicated programs wherever you are. A complete help file is added to the Zip File
HanDBase Runtime Development Package for All Platforms HanDBase Runtime Development Package for All Platforms - Bundle package for our HanDBase Runtime application builder for Palm OS, Windows Desktops, and Windows Mobile for Pocket PC handhelds! Overview: Build your own Palm OS or Pocket PC runtime application along with a desktop copmanion
Quick PocketSetup Professional Quick PocketSetup Professional is the easy way to create Professional Setups for Pocket PC
GeoFramework GeoFramework - This project was formerly a commercial library maintained by the company "GeoFrameworks" for two components it sold (GPS.NET and GIS.NET) from 2004 to 2009. In 2009, Jon Person decided to release the source code for this library in order to assist the open source community
FBA The Creator Create your GAMES and APPLICATIONS with very basic and easy language
Smart IP Smart IP - This is a nice tool for IT guys, working with network and security. This tool searchs for an IP address using a local compressed database from Maxmind. This database has 97% accurracy and therefore can give country, city, latitude, longitude, state, postal code with precision just based on an IP address. How to install
Install the cab, execute the application
SprintDB Pro Desktop Companion The SprintDB Pro Desktop Companion allows you to develop your SprintDB Pro Pocket PC applications on your Desktop or Notebook PC with SprintDB Pro version 4.x
The Yard (Complete Source Code and Documentation) - SALE The Yard (Complete Source Code and Documentation) - For Windows Mobile 5.0-6.1 Devices
by Pakii Software
Think "Pick - A - Part" for software developers, educators, students
and the curious minded.
The Yard is designed for anyone interested
in learning how realistic game effects actually
work
Pocket Wiki Pocket Wiki is a note taking application that uses wiki markup language to render HTML. It features a plug-in architecture to implement wiki markup - currently supports slash (default), markdown.net, and creolewiki
Other Software by developer «Evolane»:
iBoce iBoce - iBoce is a small program that allows to to boot Linux (or some other O.S.) directly from Windows CE tm, without the need for flashing your iPAQ. It does so by preloading the required data (kernel image, root image, ...) into RAM before preparing the hardware and jumping to the kernel entry point