WiMo Game Frameworks - The WiMo Game Frameworks (WiMo-GF) is an open source project that is intended to make it easier to write casual games for mobile devices using C# or Visual Basic .NET.
The initial release is targeted at building casual games for the Windows Mobile 5.0, 6.0, 6.1 and 6.5 platform. WiMo-GF is designed with extensibility and making your games future proof in mind. By developing your game against a set of abstract interfaces you will be able to easily compile your game with implementations of those interfaces for different hardware and devices with making no or minimal changes to your game. Work has begun to target the ZuneHD and support will be planned for Windows Mobile 7 as more information is available for that platform.
Although WiMo-GF was built for the novice to get up to speed quickly and easily, it supports many advanced features such as physics, collection detection, accelerometer input and planned support for on-line services such as high-score and cooperative game play. In addition if you need specialized functionality you can create a custom implementation of the interfaces to suite your needs.
Services Provided by WiMo-GF:
The following services are provided by the frameworks and are roughly organized by interfaces defined in the core WiMo-GF project.
Device/Hardware Specific
DisplayManager – Provides services to draw sprites to the display. The initial implementation is DirectDraw for Windows Mobile. Support is planned for Direct3D.
InputManager – Provides a layer of abstraction between the game and the input devices. This includes hardware buttons, accelerometer and some on-screen soft buttons for devices with limited hardware interface.
AudioManager – Provides a layer of abstraction between loading and playing sounds and music for your game.
GameEngine – Implementation of the gaming loop and basic features for primitives such as Shapes, Text and Images. The GameEngine also provides low level services to extract and load resources such as a images and audio files.
Gaming Services
PhysicsManager – Provides services to apply forces to your gaming sprites
CollisionManager – Collision Detection Algorithms
MenuManager – Simple way to display on-screen Menus
Like it? Share with your friends!
If you got an error while installing Themes, Software or Games, please, read FAQ.
Supported operating systems:
Pocket PC 2002, Windows Mobile 2003, Windows Mobile 5.0
Similar Software:
emDos Reference emDos Reference - emDos Reference will be of immense help to all DOS programmers, never mind even you are a beginner.
It has got rich features to show list of commands with explanation. All the DOS commands is on your finger click now.
Try this unimaginable utility at once
Network_cliser Learn networking concepts this app will teach u each and every basic concept of network
GLibPPC Pocket PC GLibPPC 0.35A -graphic library for Pocket PC. Its main goal is to simplify developpers' work by providing primitives and recurring functions for games, demonstrations etc. It is the first library which provides the load of the CPU in real time, a vital indicator when one wishes to optimize the graphic performances of Pocket PC
emDos Reference for Pocket PC 2002 / 2003 emDos Reference for Pocket PC 2002 / 2003 - emDos Reference will be of immense help to all DOS programmers, never mind even you are a beginner.
It has got rich features to show list of commands with explanation. All the DOS commands is on your finger click now.
Try this unimaginable utility at once
Nebo DevInfo Nebo DevInfo - The Nebo DevInfo tool is designed to help .NET Compact Framework developers to better understand the interaction between the Compact Framework and the Windows Mobile device. This tool shows various settings exposed by .NET and the Windows Mobile API
mBS Mobile OSGi for Windows Mobile mBS Mobile OSGi for Windows Mobile -The ProSyst mBS Mobile for Windows Mobile product is a carrier grade OSGi framework solution for the Windows Mobile platform 6.0 and higher. It is the only OSGi implementation that is highly optimized for and tightly integrated with the Windows Mobile operating system, making it perfectly suitable for production and consumer setups
GAPI GAPI is an API for games distributed in the SDK of PocketPC. Thanks to this API you can now enjoy last generation PocketPC games still in development phase.
Includes new display features
New versions of Gx.dll y Gx.lib
6DOF A little 6DOF voxel engine (with MUCH help from Nils Pipenbrinck and Pedram "Pedi" Azad)
PrintCE SDK If you develop a program on eMbedded Visual C++ , Visual Basic , Visual Studio 2003/2005 .Net Compact Framework it is possible for you to include into your program a printing opportunity using PrintCE SDK
Panorama Demonstration Aplicacion que muetra las experiencias de un desarrollador de Windows Phone
Other Software by developer «Kevin Wolf»:
not found
Comments on WiMo Game Frameworks Technology Preview:
Comments not found
If you noted an error or download link is broken, please, report it via this page or use comments.
Please, select device to check if WiMo Game Frameworks Technology Preview supports it