GRRLIB is a C/C++ 2D/3D graphics library for Wii application developers. It is essentially a wrapper which presents a friendly interface to the Nintendo GX core. With it, coders can quickly and easily start creating graphical applications.
Changelog:
*A First support to 3D functions
* GRRLIB_CompoStart and GRRLIB_CompoEnd for real GX compositing with transparency support
* GRRLIB_Screen2Texture is now fully optimized
* USB_Gecko output facilities
* GRRLIB_Compose was deleted since it was not fully using GX
* GRRLIB_GetColor was deleted, the RGBA macro should be used instead
* Lot of new sample code :
o 3D_CubedTileDemo (How to use dynamic texturing)
o 3D_sample1 (A simple rotating flat cube)
o 3D_sample2 (A simple rotating textured cube)
o 3D_sample3 (A textured cube and compositing)
o 3D_sample4 (A complex object rotating)
o basic_drawing (How to use some basic GRRLIB functions)
o bitmap_fx (Effects ShowRoom)
o blending (How to use blending mode)
o compositing (A simple compositing how to)
o funsin (A gradient sinusoid dancing)
o particle (A nice particle sample code)
o template (Use this as a basis for your project)
o TileDemo (This will show you how to use tiles/tileset and map)
o unlimited2d (A faky technic for unlimited sprites)
o unlimited3d (Same as above but with 3D)
Like it? Share with your friends!
If you got an error while installing Themes, Software or Games, please, read FAQ.
Comments on GRRLIB:
Comments not found
If you noted an error or download link is broken, please, report it via this page or use comments.
Please, select device to check if GRRLIB supports it