Looking looking, I've noticed where the problem that makes the game Formula1 2010, does not recognize the controls.
This is a patch which is not its function, but removing it, I have not noticed anything unusual: perhaps a sort of check related to the modules that has USB and F1 games like this, do not recognize the command. Perhaps it is only relatively necessary in the initialization process and then beaten.
Anyway, I uploaded an update to the source, but does not include that set off the patch, if marked with a warning (see line 169) and includes a define to disable the USB and also another DESTINATION, which states the address where the code is installed (and added a new patch file, if it stayed in another place)
Here I note that we have a table (memory_patch_table) that is about to address 0x700710 (because we needed space) and that concerns me, because it may be crushed at any time if new modules are loaded (such may be best off finding another site or directly load the payload in another direction more convenient, at the end of the kernel (I've done this and it has worked, as it has worked to put the code in the DESTINATION so low that it appears aside in the source, but the same is not an appropriate place, of course)
The fact is that there is another way to override the patch using the POKE role in eg open_manager:
Adding that code to any program, you can disable that patch that prevents the proper functioning of at least F1 2010, without touching the payload.
Requires that if your "spike" has the functionality peek / poke, because otherwise it will not work.
The source of the second version you can download the first thread, but you know that it is not necessary actualiceis your "thorn", as the modifications are more source code to allow the payload to carry any other direction.
PS: I included hex teensy version with at90usb162.n In my case I use two LEDs, but that should be a issue!
Like it? Share with your friends!
If you got an error while installing Themes, Software or Games, please, read FAQ.
Similar Software:
XMB Manager+ XMB Manager+ - With so many new features, the Cobra custom firmware XMB can sometimes be hard to wrangle. This update includes some organization, package installers, and the latest build of webMAN!
Cobra custom firmware popularity continues to grow, and so do the apps that support it
SCETool SCETool
PS3 developer naehrwert is back again.A This time he has continued the good progress he is making on the original tool created by Team fail0verfl0w.A The latest update brings SCETool to version 0.2.1 and has made the announcement that this release should now have full SELF file support
XMB+ Mod 0.22.007: Quicker Access to WebMAN XMB+ Mod 0.22.007: Quicker Access to WebMAN - Aldo's Cobra XMB Mod just keeps getting better! This one offers fast access to WebMAN settings!
Please Note: This intro is copied from the article on XMB+ 0.22.004
Cobra 4.46 firmware is taking the scene by storm
PSNPatch PSNPatch
PSNPatch has a few changes designed to please Cobra users. Check all of them out right here!
KW's PSNPatch is a popular tool designed to thwart PSN bans. As part of this most recent build, there is a new OFW mode that's designed to exclusively run retail discs while connected to the PSN
BwE Helps NAND Users With the New NAND Validator BwE Helps NAND Users With the New NAND Validator
After putting the finishing touches on their NOR Validator, BwE has begun development to help those with NAND PS3s!
If your PS3 has a NAND chip, this tool will help make sure that your required dump will work before flashing it to upgrade to custom firmware
CCheat 1.0: An Alternative Real-Time Modder By primetime00 CCheat 1.0: An Alternative Real-Time Modder By primetime00 - Want to cheat with a tool that's compatible with CEX or DEX custom firmware? Check out this application by primetime00!
CCheat is a CCAPI real-time modding tool not unlike Dnawrkshp's NetCheat
ReActPSN 3.00: BDLoader for 4.21+ Custom Firmwares ReActPSN 3.00: BDLoader for 4.21+ Custom Firmwares - ReActPSN now boots your BD games! Check out the major changes in version 3.00!
For PS3 scene members, ReActPSN has been the primary way to boot downloaded PSN content on a CFW system. However, in the last few versions, the developer has taken great care to expand the already stellar usability of his app
PADTEST For Cobra CFW: Test Your DualShock 3 PADTEST For Cobra CFW: Test Your DualShock 3
Want to check if your PS3 remotes are working properly? Try out PADTEST for PS3!
PADTEST started its career as a popular ELF used in the PS2 scene. For those that don't remember it, this small app was used to test the button and vibration functions of your PS2 controllers
Control Fan Utility Bumped to Control Fan Utility Bumped to
baxalo strikes again with another small update to his PS3 Fan Control Utility Mod. Stability and bug fixes await!
Have you been having some slight issues with baxalo's fan utility? Update 1.9.1 is here to save the day! In case you've been out of the loop, this is a specialized 4
PS3 ISO TOOLS 1.97B: Bug Fixes, Updated Scripts PS3 ISO TOOLS 1.97B: Bug Fixes, Updated Scripts
Rudi Rastelli has a fresh build of his ISO TOOLS up for download. Need to convert some games? Check it out right here!
Rudi Rastelli's ISO TOOLS is a popular multi-functional app designed to create, extract, split, join, modify, and patch ISO images for PS3
Comments on PSGROOVE Payload Custom:
Comments not found
If you noted an error or download link is broken, please, report it via this page or use comments.
Please, select device to check if PSGROOVE Payload Custom supports it